Project Skies announced – free-to-play cross-play co-op action RPG from former BioWare, Riot Games, and Blizzard Entertainment developersPre-alpha playtest sign-ups now available.
Elodie Games, a studio formed by former BioWare, Riot Games, and Blizzard Entertainment developers, has announced Project Skies, a free-to-play cooperative action RPG designed for cross-play. Platforms were not announced. Pre-alpha playtest sign-ups are available now.
Here is an overview of the game, via Elodie Games:
Project Skies is the first game from Elodie Games, a recently formed studio of industry veterans from top studios such as Riot Games, Blizzard Entertainment, and BioWare.
Project Skies draws inspiration from the many RPG, massively multiplayer online, and multiplayer online battle arena games our team members have worked on such as League of Legends, League of Legends: Wild Rift, World of Warcraft, Lord of the Rings Online, the Mass Effect series, and Dragon Age.
Project Skies is a social cooperative action RPG game with deep progression and replayability. Players take control of iconic champions and explore the vibrant, uplifting fantasy universe of Project Skies. The gameplay experience is deeply co-op and seeks to bring you and your friends closer together through both casual and competitive play.
Project Skies is being built as a fully cross-play experience. Our gameplay, art direction, and underlying technology come together to create an experience that feels fully featured and native on every platform we support. This, along with our cooperative gameplay, brings players together, regardless of platform preference. Of course, players can switch platforms at any time while retaining their full progress.
Pre-Alpha Registration is Now Live
We’re still early in development on Project Skies, but we’re excited to start welcoming players in our upcoming pre-alpha playtests on both PC and mobile devices. If you’re ready for the next great adventure you can share with your friends, please register for our pre-alpha here.
Spaces in the pre-alpha will be limited initially, but we will ramp up the frequency and size of our playtests throughout the year. Those who register will be alerted via email when a spot opens up.
We will be sharing more details about our game as well as job openings on our Twitter and Instagram.
View a set of concept artworks at the gallery.