Publisher Square Enix and developer Acquire have released new information and screenshots for Octopath Traveler II introducing the tales of Ochette the Hunter and Castti the Apothecary, story structures, side stories, and game speed.
Get the details below.
This game is a brand-new entry in the Octopath Traveler series, the first installment of which was initially released in 2018 and sold over three million copies worldwide.
It takes the series’ HD-2D graphics, a fusion of retro pixel art and 3D CG, to even greater heights. In the world of Solistia, eight new travelers venture forth into an exciting new era.
Where will you go? What will you do? Whose tale will you bring to life? Every path is yours to take. Embark on an adventure all your own.
New World, New Tales
The story takes place in Solistia, a land comprising an eastern and western continent divided by the sea.
It is a bustling era, wherein large vessels navigate busy sea routes and the power of steam gives birth to new technologies.
Some people thrill to glamorous stars of the stage and industry, while others are brought to tears by war, plague, and poverty.
In this faraway realm, eight travelers hailing from different regions venture forth for their own reasons. Step into their shoes and explore the land as you see fit.
■ Ochette, the Hunter (voiced by Suzie Yeung in English, Aya Hirano in Japanese)
Your name is Ochette, and you are a hunter. Your tale begins on the isle of Toto’haha alongside your fellow beastlings.
Despite your troubles with the human islanders, you live a carefree life. That is, until you learn of an encroaching calamity known as the Night of the Scarlet Moon.
“All right, Master Juvah. I’ll do it. I’ll find those Creatures of Legend and bring them back.”
Desperate to save your home, you set sail in search of those who can help..
■ Characters in Ochette’s Tale
Isle Warden, Juvah – Master (voiced by Jaimeson Price in English, Yasuhiro Mamiya in Japanese)
Ochette’s master and leader of the beastlings who live on Toto’haha. He hopes she will one day become a protector of the island.
Akala – Companion (voiced by Daman Mills in English, Ryo Sugisaki in Japanese)
A lajackal, radiant in the sun’s grace. He acts as both a younger and older brother to Ochette along her journey.
Mahima – Companion (voiced by Cristina Vee in English, Marie Miyake in Japanese)
A malamaowl, serene in the grace of the moon. She acts as both a younger and older sister to Ochette along her journey.
■ Ochette’s Tale Begins in Toto’haha
Southeastern Solistia is dominated by an ocean dotted by countless islands of all shapes and sizes. The largest of these is Toto’haha, which was first encountered by continental pioneers twenty years ago. In its western reaches reside the beastlings, a petite people with fluffy tails.
On the east of Toto’haha lies the town of Tropu’hopu, which was established by the first continental pioneers to settle on the island. The harbor town’s proximity to New Delsta caused it to be developed as a resort for the wealthy. In addition, it produces many luxury goods, such as delicious coffee beans, and now serves as an important stop along the trade routes between eastern and western continents.
—Solistia’s Isles, Toto’haha
—Tropu’hopu, a stop along trade routes.
■ Ochette’s Path Actions
Challenge townspeople to battle. Fail, and your reputation will suffer.
—Ochette can set a monster on a townsperson and initiate a battle. Win, and they will be knocked unconscious. But fail too many times and your reputation will suffer, which means you won’t be allowed to use any Path Actions.
Take a townsperson along on your journey. You must have a specific item to befriend them.
—You will need specific items like jerky to befriend someone. Your new friend can be summoned to help you in battle.
■ Ochette’s Talents: Capture & Prepare
Ochette can capture monsters and even turn them into items by preparing them.
—Ochette can capture monsters. Her success rates increase when an enemy’s HP is lowered, their weaknesses are exposed, they are afflicted with status ailments, and/or if they are broken. After defeating a monster, Ochette also has a set chance of automatically capturing it.
—Captured monsters can be summoned in battle. Although there is a limit to the number of monsters Ochette can capture, they can be summoned as many times as needed, making them powerful allies. They can also compensate for the elements and skills that Ochette cannot use.
—You can prepare captured monsters to turn them into useful items. This can be done at any time on the field, or when you have too many monsters in your party.
—Prepared items can be used for recovery, or even to befriend townspeople at night. The stronger the monster, the better the item, and the more powerful the people you can befriend.
■ Ochette’s Latent Power: Animal Instincts
When her latent power gauge is full, Ochette can let her inner beast loose and gain access to special skills.
—Ochette’s special skills include Beastly Claws, which assails all foes with a powerful physical attack, and Beastly Fangs, which unleashes a highly powerful physical attack on a single enemy.
—Animal Instincts’ skills do not consume any SP, making for simple and effective attacks.
■ Castti Florenz, the Apothecary (voiced by Sarah Weidenheft in English, Michiko Neya in Japanese)
Your name is Castti Florenz, and you are an apothecary. Your tale begins in a port town of the Harborlands.
Discovered adrift at sea, you awoke to the realization that you could not recall your own name. The only clues to your identity are your satchel and skills as an apothecary.
“I need to rediscover who I am. And…there’s something else. Something important I’m forgetting…”
Unable to ignore the nagging feeling within you, you embark on a journey to recover what you lost…
■ A Character in Castti’s Tale
Since Castti has lost her memories, her connections are shrouded in mystery.
Malaya (voiced by Heather Gonzalez in English, Megmumi Toyoguchi in Japanese)
A traveling apothecary who is awestruck by Castti, whose skills persist despite her memory loss. She is moved by Castti’s desire to help the townspeople and decides to lend her a helping hand.
■ Castti’s Adventure Begins in The Harborlands
Southern Solistia is home to long tracts of twisting coastline, along which one can find the bustling port of Canalbrine. During the Age of Exploration—roughly a hundred years ago—ships launched from this town’s piers would discover the sea routes that led to the eastern continent.
Canalbrine’s symbol is its colossal lighthouse, which guides ships from all corners of the world safely into its harbor. Erected roughly twenty years ago by a cadre of engineers who fled the destruction of the U, it boasts a unique design. Special ore was polished to a mirror sheen and fashioned into a reflector plate, and the light it emits can supposedly be seen all the way in New Delsta.
Today, Canalbrine’s church is an important launching point for proselytizers and evangelists who come from the eastern continent to spread the teachings of the Sacred Flame.
—The Harborland, a vast coastal region.
—The port town of Canalbrine.
■ Castti’s Path Actions
Obtain information from townspeople. You must be the appropriate level to succeed.
—If Castti’s level is high enough, she can inquire to glean information from townspeople.
Allay a townsperson’s pain, allowing them to sleep. You must have a specific item to soothe them.
—Castti can use specific items to soothe townspeople. The necessary item depends on who she is treating.
■ Castti’s Talent: Concoct
Castti can combine ingredients to craft healing and hazardous compounds.
–Castti can combine multiple ingredients to make healing and hazardous concoctions. You can boost to increase the number of ingredients and, depending on the compound, might even heal the entire party.
—Combine the right ingredients to assail an enemy’s weak points with a hazardous compound and you may be able to easily break them or inflict status ailments.
■ Castti’s Latent Power: Every Drop Counts
When her latent power gauge is full, Castti can concoct without expending any materials.
—Every Drop Counts allows Castti to concoct without using up any precious materials. At max boost, you can even conserve up to five materials in a single go. This is a useful power to have when aiding the party in both normal and boss battles.
■ Crossed Paths: Castti and Ochette
This installment includes Crossed Paths, which are stories involving two travelers.
Castti and Ochette arrive in the lively little village of Cropdale where they hear hunting has been poor lately. The two then head deep into the woods to investigate…
■ Different Stories, Different Structures
Each traveler’s tale has a different structure. Some have more than one objective, and you are free to choose how you want to proceed.
Throne, the thief, must decide whether to pursue Mother or Father first.
—If opting to pursue Father, Throne will make for the thieves’ town of Winterbloom where her target awaits.
—If choosing to pursue Mother, Throne will head to Oresrush to find clues on her target’s whereabouts.
The merchant, Partitio, can head to his next main story objective or follow the Scent of Commerce around the realm.
—You never know what treasures you may find during Partitio’s story..
The hunter, Ochette, must choose which companion to bring on her adventure.
—Either Mahinaor Akalā will help you on your journey. You cannot change your companion later, so choose wisely.
A malamaowl, serene in the grace of the moon.
She specializes in elemental attacks, and proactively assails the enemy’s weak points.
She is like a sister to Ochette.
A lajackal, radiant in the sun’s grace.
He specializes in physical attacks, and proactively assails the enemy’s weak points.
He is like a brother to Ochette.
■ Side Stories
There are various side stories in addition to the eight main stories. Some problems have more than one solution, so utilize your Path Actions to help resolve the townspeople’s troubles.
—A merchant is at a loss when her horses suddenly go missing. Is there a way to help her before she must close her doors for good…?
—You can find the thief and Challenge him to a duel or Ambush him to get the horses back. Or…
—You can Allure or Guide a shorthanded rancher and introduce him to the merchant to help her find new employ.
■ Game Speed
In this installment, you can fast-forward event scenes and the automatic text speed at the touch of a button. You can also adjust the speed during battle, allowing you to enjoy the game at your preferred tempo.
—Event scenes and battles can be fast-forwarded to double their original speed, smoothing out leveling up and other actions.
View the new screenshots at the gallery.