Nacon will publish crea-ture Studios-developed skateboarding simulation Session, the companies announced.
“This deal obviously means many positive things for us, the community, and the studio as a whole and beyond what we could ever hope for,” crea-ture Studios said in a news post. “Better licensing and branding integration, more localization options, more platforms, and so on. As you can imagine, the team will grow and has already started to grow, which adds to a greater and faster development pace, grander objectives but more importantly, allowing us to fulfil the vision we always dreamt of for Session.”
The developer also said that the version 0.0.0.6 update for the Early Access version of Session is planned for release “right around the corner this month.” Session launched in Early Access in September 2019, with initial plans to remain in Early Access for six to 12 months. A new release window has yet to be announced.
Here is an overview of Session, via Nacon:
The world of Session celebrates the golden age of skateboarding and faithfully presents the creativity, culture and madcap nature of the sport as it grew in popularity during the 90s. With realistic physics, the game provides innovative never-before-seen skateboarding gameplay: the True Stance Stick, where each foot is managed independently using the two controller sticks. The learning curve is as demanding as in real life: players first have to practice to learn to control the board and perform all the different stunts included in the game, from the most basic to the most complex. The game has an integrated video editor, so players can immortalise their greatest successes.
Set in an urban environment with an open world, representing the sport’s iconic locations, skateboard fans can write their own legends while adding to their equipment and developing their personal clothing style.
Several hundred thousand players have already laid hands on the current version of this homage to skateboarding fans, and are keeping a close watch on its development.