Publisher Gaijin Entertainment and developer Darkflow Software will release World War II online first-person shooter Enlisted for Xbox Series in Game Preview as a timed console exclusive on November 10, the companies announced.
While the full release will be a free-to-play title, the Game Preview version will require the purchase of a “Founder’s Pack” to access the game.
A PC version is planned for release in Early Access via Steam in 2020, according to the game’s official website. Today’s announcement did not mention whether the PC version would launch alongside Xbox Series.
Here is an overview of the game, via Gaijin Entertainment:
Battles in Enlisted take place both on the ground and in the air, while players assume the roles of an infantry squad or a tank crew commander or an aircraft pilot. Each squad consists of several soldiers that can be trained, equipped with new gear, and weapons and taken into battle. It’s possible to freely switch between them and stay in the most interesting point of the battle even when some of the soldiers in the squad have already fallen.
Enlisted is divided into campaigns, each of them covering a specific key battle of World War II. Available factions, squads, weapons, gear, ground vehicles, and aircraft depend on the gear that was really present in the specific theater of operations, leading to a unique experience provided by each campaign. At first, players will be able to fight in the “Battle for Moscow” that recreates the heavy clashes between German and Soviet troops in the outskirts of the Russian capital during the winter of 1941 to 1942. The next campaign to arrive in the Game Preview will be the “Normandy Invasion” covering D-Day landing and following battles. There are more campaigns already in development including the “Battle for Berlin” and others.
Enlisted utilizes the new version of Dagor engine—the one that the military online simulation game War Thunder and brutal online shooter Cuisine Royale use. A Proprietary Ray Traced Global Illumination system makes sure that the in-game lighting is natural in appearance, reacts to game events like explosions and object destruction, and will work better on the Xbox Series X and Xbox Series S thanks to ray tracing hardware support on the platform. The Xbox Series X version will work at 4K resolution, Xbox Series S works at 1440p, while in both cases, a stable 60 frames per second are achieved.