Dragon Marked for Death version 3.1.3 update now available

New level 120 quests, character adjustments, and more.

Dragon Marked for Death version 3.1.3 update

Inti Creates has released the version 3.1.3 update for Dragon Marked for Death, which features a range of new level 120 quests, character adjustments for all playable characters, equipment and item adjustments, and more.

Get the full patch notes below.

System Changes

  • The way item upgrades in shops are displayed has been changed.
    • The upgraded item will be displayed to characters who can equip it at the appropriate level after the upgrade.
  • Players can now use a “Congratulations” chat command in the lobby chat at the Bar.

Character Changes

  • The Empress has been adjusted
    • Physical attack power when equipped with shortswords has been been increased.
    • Physical attack power of the dash thurst attack when equipped with the small-sword has been increased and now costs 0 DP to activate.
    • Holy attack power of the Dragon Shot while under a Fire, Ice, Thunder, or Poison contract has been increased.
    • Holy attack power of the Dragon Cannon while under a Fire, Ice, or Poison contract has been increased.
    • Magic attack power when equipped with a magical weapon has been increased.
  • The Warrior has been adjusted
    • Warcry has been changed to now have an affect on Dragon Skills as well.
    • The amount of time it takes for a charge attack to finish charging has been decreased.
    • The physical attack bonus granted during Berserk has been increased for all contract types.
    • The physical attack bonus granted during Berserk when using a greatsword has been increased.
    • The amount of DP recovered for each type of physical attack when using a greatsword has been increased.
    • Magic attack power when equipped with a magical weapon has been increased.
  • The Shinobi has ben adjusted
    • Physical attack power for kunai attacks while locked onto an enemy has been increased.
  • The Witch has been adjusted
    • Homing ice magic attacks can now pierce through terrain.
  • The Oracle has been adjusted
    • Holy damage dealt while using Dragon Advent under the Ice contract has been increased.
    • Health recovery while using Dragon Advent under the Poison contract has been increased.
    • Buffs granted from the Protection spell will now last until they naturally run out even if the character suffers an instant death.
  • The Bandit has been adjusted
    • The upper limit of the probability of acquiring Dragon Relics has been increased.
    • Attack power when using the Dragon Claw under the Fire, Ice, and Thunder contracts has been increased.
    • The duration of the Ice relics has been extended.
    • When using the Fire relic while under the Fire contract, the number of hits during the rising part of the attack has increased, and magic damage
  • dealt during the falling part of the attack has increased.
    • The activation time for Dragon Relics while under the Fire contract has been decreased.
    • While under the Fire contract, the cooldown time between using Dragon Relics has been decreased and overall action speed has been increased.
    • The hit intervals of the Ice relic when under the Ice contract have been decreased
    • The magic attack power of the Thunder relic while under the Thunder contract has been increased.
    • The holy attack power of the Fire relic while under the Fire contract has been increased.
    • The maximum stock number of Dragon Relics while under the Thunder contract has been increased.
    • The holy attack power of homing shurikens while under the Poison contract has been increased.
    • The physical attack power of homing slash attacks while under the Poison contract has been increased.
    • The cooldown time required when throwing shuriken diagonally upwards or when throwing a shuriken in any direction while in mid-air has been decreased.

Enemy Adjustments

  • The position of the “Ice Blossom” attack performed by the Ice type boss Equus has been changed.
  • Experience point gained from certain enemies has been increased.

Quest Changes

  • New levels have been added to the following quests:
    • Quest: “The Ogre Fort” – Lv120
    • Quest: “Sea of Tumult – Lv120
    • Quest: “Werewolf Hunting – Lv120
    • Quest: “The Bell Tolls – Lv120
    • Quest: “Undying Dragon – Lv120
    • Quest: “Twin Dragon’s End – Lv120
    • Quest: “Unearthed Royalty – Lv120
    • Quest: “The Castle Burns – Lv120
    • Quest: “Eastern Treasures – Lv120
    • Quest: “Invisible Anger – Lv120
    • Quest: “Calamity’s Portent – Lv120
    • Quest: “They Come from Hell – Lv120
    • Quest: “Dragons’ Struggle – Lv120
    • Quest: “Infernal Labyrinth – Lv120
    • Quest: “Resurging Flames – Lv120
    • Quest: “Hidden Hell – Lv120
    • Quest: “Truth in Heaven – Lv120
    • Quest: “Soul Vessel – Lv120
    • Quest: “Marked For Death – Lv120
    • Quest: “The Dragon’s Hoard – Lv120
  • Quest rewards and experience poitns have been increased for some quests.
    • In particular, the maximum experience value that can be obtained for quests of Lv100 or higher has been greatly increased.
  • Added accessories suitable for the quest level to the list of drops from treasure chests that appear in level 110 quests.
  • The rare drop rate for treasure quests found in all quests has been increased.

Item / Equipment Changes

  • Material items that drop during boss battles on Level 120 have been added.
  • A new exchange item “Platinum Celestial Statue” along with items that can acquired by exchanging “Platinum Celestial Statue” items at the Black Market have been added.
  • A new option that allows for the exchange of Old Marlayus Coin items into Litus Pieces has been added to the Black Market.
  • The effects of the following items have been changed:
    • Potion
      • Heal 150 HP 50
      • Regen 3 4
      • for 20 sec. 240 sec.
    • Potion+1
      • Heal 300 HP 150
      • Regen 3 4
      • for 40 sec. 270 sec.
    • Potion+2
      • Heal 600 HP 250
      • Regen 3 4
      • for 60 sec. 300 sec.
    • Elixir
      • Status effect recovery changed to status effect resistance.
    • Elixir+1
      • Status effect recovery changed to status effect resistance.
    • Elixir+2
      • Status effect recovery changed to status effect resistance.
    • Raspberry Bread+
      • Status UP duration increased from 90 sec. 300 sec.
      • Status UP changed from % increase to flat increase,
      • Status effect resistance duration increased from 60 sec. 300 sec.
    • Monster Steak+
      • Status UP duration increased from 90 sec. 300 sec.
      • Status UP changed from % increase to flat increase.
      • Status effect resistance duration increased from 60 sec. 300 sec.
    • Plum Rice Ball+
      • Status UP duration increased from 90 sec. 300 sec.
      • Status UP changed from % increase to flat increase.
      • Status effect resistance duration increased from 60 sec. 300 sec.
    • Apple Pie+
      • Status UP duration increased from 90 sec. 300 sec.
      • Status UP changed from % increase to flat increase.
      • Status effect resistance duration increased from 60 sec. 300 sec.
    • Beef Sandwich
      • Status UP duration increased from 90 sec. 300 sec.
      • Status UP changed from % increase to flat increase.
      • Status effect resistance duration increased from 60 sec. 300 sec.
    • Sweet Pastry+
      • Status UP duration increased from 90 sec. 300 sec.
      • Status UP changed from % increase to flat increase.
      • Status effect resistance duration increased from 60 sec. 300 sec.
    • Purple Candy
      • Duration increased from 30 sec. 60 sec.
    • Purple Candy+
      • Duration increased from 90 sec. 180 sec.
    • White Candy
      • Duration increased from 30 sec. 60 sec.
    • White Candy+
      • Duration increased from 90 sec. 180 sec.
    • Shard of Life
      • VIT UP increased from 20 30
      • Duration increased from 60 sec. 180 sec.
      • Regen effect added.
    • Relic of Life
      • Duration increased from 60 sec. 180 sec.
      • Regen effect added.
    • Shard of Luck
      • Duration increased from 60 sec. 300 sec.
    • Relic of Luck
      • Duration increased from 60 sec. 300 sec.
    • Relic of Faith
      • PIE50 → 60
  • The abilities of the following small-sword weapons have been changed:
    • Machete
      • “Negate Blight Mushroom, heal 25%” added.
    • Espada Ropera
      • “Plant item pick-ups become panacea” added.
    • Zomorrodnegar
      • “+75% P.Atk. during neg. status” added.
    • Cossack Knife
      • “Bone items effect +60 sec.” added.
    • Cossack Knife+1
      • “Bone items effect +120 sec.” added.
    • Cossack Knife+2
      • “Bone items effect +360 sec.” added.
    • Shashka
      • “Bone items effect +900 sec.” added.
    • Talwar
      • “Plant item pick-ups become panacea” added.
    • Talwar+1
      • “Plant item pick-ups become panacea” added.
    • Talwar+2
      • “Plant item pick-ups become panacea” added.
    • Demonic Talwar
      • “Plant item pick-ups become panacea” added.
    • Falchion+1
      • “Natural DP recovery limit +50%” added.
    • Falchion+2
      • “Natural DP recovery limit +75%” added.
    • Great Falchion
      • “Natural DP recovery limit +100%” added.
    • Estoc+1
      • “Powder items effect +20 sec.” added.
    • Estoc+2
      • “Powder items effect +40 sec.” added.
    • Panzerstecher
      • “Powder items effect +60 sec.” added.
    • Ipetam
      • “+50% P.Atk. during neg. status” added.
    • Triangle Sword
      • “+5% Holy Atk. while fatigued” added.
    • Triangle Sword+1
      • “+10% Holy Atk. while fatigued” added.
    • Triangle Sword+2
      • “+25% Holy Atk. while fatigued” added.
      • “+50% Holy Atk. while fatigued” added.
    • Chandrahas
      • “Natural DP recovery limit +100%” added.
    • Chandrahas+1
      • “Natural DP recovery limit +200%” added.
    • Chandrahas+2
      • “Natural DP recovery limit +300%” added.
    • Chandrahas+3
      • “Natural DP recovery limit +400%” added.
    • Zulfiqar
      • “Negate Blight Mushroom, heal 10%” added.
    • Zulfiqar+1
      • “Negate Blight Mushroom, heal 15%” added.
    • Zulfiqar+2
      • “Negate Blight Mushroom, heal 25%” added.
    • Zulfiqar+3
      • “Negate Blight Mushroom, heal 33%” added.
    • Murgleis
      • “+25% P.Atk. while fatigued” added.
    • Murgleis+1
      • “+50% P.Atk. while fatigued” added.
    • Murgleis+2
      • “+75% P.Atk. while fatigued” added.
    • Murgleis+3
      • “+100% P.Atk. while fatigued” added.
    • Green Dragon Guandao
      • “Plant item pick-ups become panacea” added.
    • Green Dragon Guandao+1
      • “Plant item pick-ups become panacea” added.
    • Green Dragon Guandao+2
      • “Plant item pick-ups become panacea” added.
    • Green Dragon Guandao+3
      • “Plant item pick-ups become panacea” added.
    • Empress Dagger
      • “Bone items effect +900 sec.” added.
  • The abilities of the following shortsword weapons have been changed:
    • Backsword
      • “+5% H.Atk. during neg. status” added.
    • Backsword+1
      • “AGI+5, +10% H.Atk. during neg. status” added.
    • Backsword+2
      • “AGI+10, +15% H.Atk. during neg. status” added.
    • Claiomh Solais
      • “AGI+15, +25% H.Atk. during neg. status” added.
    • Hrotti
      • “+5% Holy Atk. while HP full.”
    • Hrotti+1
      • “AGI+5, +10% Holy Atk. while HP full.”
    • Hrotti+2
      • “AGI+10, +15% Holy Atk. while HP full.”
    • Hrotti+3
      • “AGI+15, +25% Holy Atk. while HP full.”
    • Blood Sword
      • “Permanent Burn status, +15% P.Atk. while fatigued, Max 15% P.Atk+ from Retry pts.” added.
    • Blood Sword+1
      • “Permanent Burn status, +25% P.Atk. while fatigued, Max 25% P.Atk+ from Retry pts.” added.
    • Blood Sword+2
      • “Permanent Burn status, +50% P.Atk. while fatigued, Max 50% P.Atk+ from Retry pts.” added.
    • Blood Sword+3
      • “Permanent Burn status, +75% P.Atk. while fatigued, Max 75% P.Atk+ from Retry pts.” added.
    • Goujian Sword
      • “Natural DP recovery limit +100%” added.
    • Goujian Sword+1
      • “Natural DP recovery limit +200%” added.
    • Goujian Sword+2
      • “Natural DP recovery limit +300%” added.
    • Goujian Sword+3
      • “Natural DP recovery limit +400%” added.
    • Tizona
      • “+25% M.Atk. while HP full” added.
    • Tizona+1
      • Physical acc. +15 → Magic acc. +15
      • “+50% M.Atk. while HP full” added.
    • Tizona+2
      • Physical acc. +30 → Magic acc. +30
      • “+100% M.Atk. while HP full, Plant items heal 10% on use” added.
    • Tizona+3
      • Physical acc. +50 → Magic acc. +50
      • “+150% M.Atk. while HP full, Plant items heal 15% on use” added.
    • Masamune
      • “Powder items effect +15 sec.” added.
    • Masamune+1
      • “Powder items effect +30 sec.” added.
    • Masamune+2
      • “Powder items effect +60 sec.” added.
    • Masamune+3
      • “Powder items effect +120 sec.” added.
    • Excalibur+2
      • “AGI+15, +25% H.Atk. during neg. status” added.
    • Excalibur+3
      • “+25% H.Atk. during neg. status” added.
    • Vorpal Sword+1
      • Physical attack power 106 → 119
    • Vorpal Sword+2
      • Physical attack power 131 → 167
    • Vorpal Sword+3
      • Physical attack power 153 → 219
      • Critical+ 60 → 99
  • The abilities of the following greataxe weapons have been changed:
    • Holy Hammer
      • Buy price 1936000→ 2420000
      • Sell price 66700 → 71100
      • Rarity 8 → 9
      • Physical attack power 265 → 272
      • +25% damage to LVL+5 enemies →+50% damage to LVL+10 enemies
    • Pollaxe
      • “Critical +10” added.
    • Pollaxe+1
      • “Critical +15” added.
    • Pollaxe+2
      • “Critical +20” added.
    • Holy Pollaxe
      • “Critical +30” added.
    • Voulge
      • Physical attack power 312 → 338
      • “Accuracy +5” added.
    • Voulge+1
      • Physical attack power 333 → 368
      • “Accuracy +10” added.
    • Voulge+2
      • Physical attack power 348 → 388
      • “Accuracy +15” added.
    • Couteau de Breche
      • Physical attack power 362 → 409,
      • Accuracy +15 → +25
    • Konyo-Hojo
      • “Natural DP recovery limit +100%” added.
    • Konyo-Hojo+1
      • “Natural DP recovery limit +200%” added.
    • Konyo-Hojo+2
      • “Natural DP recovery limit +300%” added.
    • Konyo-Hojo+3
      • “Natural DP recovery limit +400%” added
    • Parashu
      • “+5% M.Atk. while HP full, +5% Holy Atk. while HP full” added.
    • Parashu+1
      • “+10% M.Atk. while HP full, +10% Holy Atk. while HP full” added.
    • Parashu+2
      • “+25% M.Atk. while HP full, +25% Holy Atk. while HP full” added.
    • Parashu+3
      • “+50% M.Atk. while HP full, +50% Holy Atk. while HP full” added.
    • Master Axe
      • “Powder items effect +60 sec.” added
    • Master Axe+1
      • “Powder items effect +120 sec.” added
    • Master Axe+2
      • “Powder items effect +180 sec.” added
    • Master Axe+3
      • “Powder items effect +300 sec.” added.
  • The abilities of the following greatsword weapons have been changed:
    • Brave Blade
      • “+50% P.Atk. while fatigued” added.
    • Holy Sword
      • “+50% Holy Atk. while fatigued” added.
    • Cutlass+1
      • “Powder items effect +20 sec.” added.
    • Cutlass+2
      • “Powder items effect +40 sec.” added.
    • Briquet Cutlass
      • “Powder items effect +60 sec.” added.
    • Chaos Bringer+1
      • “Permanent Confusion status, +5% P.Atk. during neg. status” added.
    • Chaos Bringer+2
      • “Permanent Confusion status, +10% P.Atk. during neg. status” added.
    • Chaos Bringer+3
      • “Permanent Confusion status, +15% P.Atk. during neg. status” added.
    • Death Bringer
      • “Permanent Poison status, +5% P.Atk. during neg. status” added.
    • Death Bringer+1
      • “Permanent Poison status, +7% P.Atk. during neg. status” added.
    • Death Bringer+2
      • “Permanent Poison status, +10% P.Atk. during neg. status” added.
    • Death Bringer+3
      • “Permanent Poison status, +15% P.Atk. during neg. status” added.
    • Dáinsleif
      • “+25% P.Atk. while fatigued” added.
    • Dáinsleif+1
      • “+50% P.Atk. while fatigued” added.
    • Dáinsleif+2
      • “+100% P.Atk. while fatigued” added.
    • Dáinsleif+3
      • “+150% P.Atk. while fatigued” added.
      • Gram”Permanent Burn status, +5% P.Atk. while fatigued” added.
      • P. Atk. up during status 50% → 25%
    • Gram+1
      • “Permanent Burn status, +10% P.Atk. while fatigued” added.
      • P. Atk. up during status 75% → 50%
    • Gram+2
      • “Permanent Burn status, +25% P.Atk. while fatigued” added.
      • P. Atk. up during status 100% → 75%
    • Gram+3
      • “Permanent Burn status, +50% P.Atk. while fatigued” added.
      • P. Atk. up during status 150% → 125%
    • Berserker Sword
      • “Recover 20% DP when taking dmg, Super armor and knockback immunity” added.
  • The abilities of the following kunai weapons have been changed:
    • Hou-ou
      • +50% damage to LVL+5 enemies → +75% damage to LVL+10 enemies.
    • Jonin Kunai+1
      • “+10% P.Atk. during neg. status” added.
    • Jonin Kunai+2
      • “+25% P.Atk. during neg. status” added.
    • Poison Kunai
      • “+50% P.Atk. during neg. status” added.
    • Chikusaji
      • “+5% P.Atk. while HP full” added.
    • Chikusaji+1
      • “+10% P.Atk. while HP full” added.
    • Chikusaji+2
      • “+15% P.Atk. while HP full” added.
    • Uhuchiku
      • +50% damage to LVL+5 enemies → +75% damage to LVL+10 enemies.
      • “+25% P.Atk. while HP full” added.
    • Ninja Swords+3
      • Critical +20 → Magic acc. +20
    • Chantan Nakiri
      • “Natural DP recovery limit +100%” added.
    • Chantan Nakiri+1
      • “Natural DP recovery limit +200%” added.
    • Chantan Nakiri+2
      • “Natural DP recovery limit +300%” added.
    • Chantan Nakiri+3
      • “Natural DP recovery limit +400%” added.
    • Kogarasumaru
      • “Powder items effect +20 sec.” added.
    • Kogarasumaru+1
      • “Powder items effect +40 sec.” added.
    • Kogarasumaru+2
      • “Powder items effect +60 sec.” added.
    • Kogarasumaru+3
      • “Powder items effect +120 sec.” added.
    • Ame-no-Murakumo
      • Magic atk. power 140 → 210, P. acc. +20 → M. acc. +20
      • “+25% Holy Atk. while fatigued” added.
    • Ame-no-Murakumo+1
      • Magic atk. power 155 → 310
      • “+50% Holy Atk. while fatigued” added.
    • Ame-no-Murakumo+2
      • Magic atk. power 170 → 510
      • “+75% Holy Atk. while fatigued” added.
    • Ame-no-Murakumo+3
      • Magic atk. power 185 → 840
      • “+100% Holy Atk. while fatigued” added.
    • Azoth
      • “+5% P.Atk. during neg. status, +5% P.Atk. while fatigued, Max 5% P.Atk+ from Retry pts.” added.
    • Azoth+1
      • “+10% P.Atk. during neg. status, +10% P.Atk. while fatigued, Max 10% P.Atk+ from Retry pts.” added.
    • Azoth+2
      • “+25% P.Atk. during neg. status, +25% P.Atk. while fatigued, Max 25% P.Atk+ from Retry pts.” added.
    • Azoth+3
      • “+50% P.Atk. during neg. status, +50% P.Atk. while fatigued, Max 50% P.Atk+ from Retry pts.” added.
    • Marlayus Imperial Dagger
      • Critical rate +20 → M. acc. +20
  • The abilities of the following shuriken weapons have been changed:
    • Hyo Kunai+3
      • M. atk. power 45 → 4
    • Battle Wheel+1
      • “+10% P.Atk. during neg. status” added.
    • Battle Wheel+2
      • “+25% P.Atk. during neg. status” added.
    • Battle Wheel+3
      • “+50% P.Atk. during neg. status” added.
    • Swift Knife+3
      • +35% damage to LVL+5 enemies → +50% damage to LVL+5 enemies.
    • Yami Shuriken
      • AGI+8 → INT+8
    • Yami Shuriken+1
      • AGI+12 → INT+12
    • Yami Shuriken+2
      • AGI+16 → INT+16
    • Yami Shuriken+3
      • AGI+22 → INT+22
    • Blaze Wheel
      • INT+20, PIE+20, Critical +20 → PIE+30, LUC+30
    • Blaze Wheel+1
      • INT+25, PIE+25, Critical +25 → PIE+40, LUC+35
    • Blaze Wheel+2
      • INT+30, PIE+30, Critical +30 → PIE+50, LUC+40
    • Blaze Wheel+3
      • INT+35, PIE+35, Critical +35 → PIE+60, LUC+45
    • Flame Chakram
      • M. atk. power 95 → 52
    • Bekko
      • “Recover 5% DP when taking dmg, Natural DP recovery limit +25%” added.
    • Bekko+1
      • “Recover 10% DP when taking dmg, Natural DP recovery limit +50%” added.
    • Bekko+2
      • “Recover 15% DP when taking dmg, Natural DP recovery limit +100%” added.
    • Bekko+3
      • “Recover 20% DP when taking dmg, Natural DP recovery limit +200%” added.
    • Iga Shuriken+1
      • “Recover 5% DP when taking dmg” added.
    • Iga Shuriken+2
      • “Recover 10% DP when taking dmg” added.
    • Iga Shuriken+3
      • “Recover 20% DP when taking dmg” added.
    • Koga Shuriken+1
      • “+2% P.Atk. during neg. status” added.
    • Koga Shuriken+2
      • “+5% P.Atk. during neg. status” added.
    • Koga Shuriken+3
      • “Permanent Poison status, +10% P.Atk. during neg. status” added.
    • Fuma Shuriken+1
      • “Natural DP recovery limit +50%” added.
    • Fuma Shuriken+2
      • “Natural DP recovery limit +100%” added.
    • Fuma Shuriken+3
      • “Natural DP recovery limit +150%” added.
  • The abilities of the following magic focus weapons have been changed:
    • Disaster Charm
      • INT+12 → +14
    • Divine Offering
      • INT+15 → +18
    • Abydos Temple Mural
      • INT+16 → +20
    • Hathor Temple Mural+2
      • INT+25 → +30
    • Dendera Light
      • INT+30 → +40
    • Nimrud Len
      • INT+15 → +25
      • Homing Magic atk. power +25% → +50%
    • Nimrud Lens+1
      • INT+20 → +30
      • Homing Magic atk. power +30% → +60%
    • Nimrud Lens+2
      • INT+25 → +40
      • Homing Magic atk. power +40% → +80%
    • Nimrud Lens+3
      • INT+30 → +50
      • Homing Magic atk. power +50% → +100%
    • Antikythera Mechanism
      • INT+20 → +30
    • Antikythera Mechanism+1
      • INT+25 → +35
    • Antikythera Mechanism+2
      • INT+30 → +45
    • Antikythera Mechanism+3
      • INT+35 → +55
    • Vimana
      • “+40% M.Atk. while fatigued” added.
    • Vimana+1
      • “+55% M.Atk. while fatigued” added.
    • Vimana+2
      • “+75% M.Atk. while fatigued” added.
    • Vimana+3
      • “+100% M.Atk. while fatigued” added.
    • Out-of-Place Artifact
      • INT+45 → +65
  • The abilities of the following magic focus weapons have been changed to increase AGI instead of VIT.
    • Plush Doll+1~+3
    • Crystal Ball+1~+2
    • Crystal Skull
    • Straw Doll
    • Straw Doll+1~+3
    • Cursed Doll
    • Cursed Doll+1~+3
    • Cintāmani, Cintāmani+1~+3
    • Granodiorite Sphere
    • Granodiorite Sphere+1~+2
    • Diquís Stone Sphere
    • Ica Stone
    • Ica Stone+1~+2
    • Sedan Stone
    • Nimrud Lens
    • Nimrud Lens+1~3
    • Magatama, Magatama+1~+3
    • Dinosaur Statue
    • Dinosaur Statue+1~+3
    • Nebra Sky Disk, Nebra Sky Disk +1~+3
    • Vimana, Vimana+1~+3
    • Yata no Kagami
    • Yata no Kagami+1~+3
    • Unidentified Object
    • Out-of-Place Artifact
  • The abilities of the following accessories have been changed:
    • Morpho Brooch
      • Natural DP recovery limit +25% → +50%
    • Morpho Brooch+1
      • Natural DP recovery limit +30% → +100%
    • Morpho Brooch+2
      • Natural DP recovery limit +35% → +150%
    • Morpho Brooch+3
      • Natural DP recovery limit +40% → +200%
    • Iron Badge+1
      • Natural DP recovery limit +30% → +50%
    • Iron Badge+2
      • Natural DP recovery limit +35% → +100%
    • Iron Badge+3
      • Natural DP recovery limit +40% → +150%
    • Iron Badge+4
      • Natural DP recovery limit +45% → +200%
    • Steel Bracer
      • “+5% P.Atk. while fatigued, +5% M.Atk. while fatigued” added.
    • Steel Bracer+1
      • “+6% P.Atk. while fatigued, +6% M.Atk. while fatigued” added.
    • Steel Bracer+2
      • “+7% P.Atk. while fatigued, +7% M.Atk. while fatigued” added.
    • Steel Bracer+3
      • “+8% P.Atk. while fatigued, +8% M.Atk. while fatigued” added.
    • Steel Bracer+4
      • “+10% P.Atk. while fatigued, +10% M.Atk. while fatigued” added.
    • Steel Bracer+5
      • “+12% P.Atk. while fatigued, +12% M.Atk. while fatigued” added.
    • Steel Bracer+6
      • “+15% P.Atk. while fatigued, +15% M.Atk. while fatigued” added.
    • Steel Bracer+7
      • “+20% P.Atk. while fatigued, +20% M.Atk. while fatigued” added.
    • Steel Bracer+8
      • “+25% P.Atk. while fatigued, +25% M.Atk. while fatigued” added.
    • Leather Belt
      • “+5% P.Atk. while fatigued, +5% M.Atk. while fatigued” added.
    • Leather Belt+1
      • “+6% P.Atk. while fatigued, +6% M.Atk. while fatigued” added.
    • Leather Belt+2
      • “+7% P.Atk. while fatigued, +7% M.Atk. while fatigued” added.
    • Leather Belt+3
      • “+8% P.Atk. while fatigued, +8% M.Atk. while fatigued” added.
    • Leather Belt+4
      • “+10% P.Atk. while fatigued, +10% M.Atk. while fatigued” added.
    • Leather Belt+5
      • “+12% P.Atk. while fatigued, +12% M.Atk. while fatigued” added.
    • Leather Belt+6
      • “+15% P.Atk. while fatigued, +15% M.Atk. while fatigued” added.
    • Leather Belt+7
      • “+20% P.Atk. while fatigued, +20% M.Atk. while fatigued” added.
    • Leather Belt+8
      • “+25% P.Atk. while fatigued, +25% M.Atk. while fatigued” added.
    • Colorful Belt+6
      • AGI+5 added.
    • Colorful Belt+7
      • AGI+10 added.
    • Colorful Belt+8
      • AGI+15 added.
    • Living Belt+4
      • AGI+6 added.
    • Living Belt+5
      • AGI+8 added.
    • Living Belt+6
      • AGI+10 added.
    • Berserker Earring
      • Magic dmg. taken -40% → -35%
    • Berserker Belt
      • Magic dmg. taken -50% → -35%
    • Cooling Scarf
      • “+5% P.Atk. while fatigued, +5% M.Atk. while fatigued” added.
    • Cooling Scarf+1
      • “+6% P.Atk. while fatigued, +6% M.Atk. while fatigued” added.
    • Cooling Scarf+2
      • “+7% P.Atk. while fatigued, +7% M.Atk. while fatigued” added.
    • Cooling Scarf+3
      • “+8% P.Atk. while fatigued, +8% M.Atk. while fatigued” added.
    • Cooling Scarf+4
      • “+10% P.Atk. while fatigued, +10% M.Atk. while fatigued” added.
    • Cooling Scarf+5
      • “+12% P.Atk. while fatigued, +12% M.Atk. while fatigued” added.
    • Cooling Scarf+6
      • “+15% P.Atk. while fatigued, +15% M.Atk. while fatigued” added.
    • Cooling Scarf+7
      • “+20% P.Atk. while fatigued, +20% M.Atk. while fatigued” added.
    • Cooling Scarf+8
      • “+25% P.Atk. while fatigued, +25% M.Atk. while fatigued” added.
    • Fur Scarf
      • Critical +4 addedFur Scarf+1Critical +6 added.
    • Fur Scarf+2
      • Critical +8 added.
    • Fur Scarf+3
      • Critical +10 added.
    • Fur Scarf+4
      • Critical +12 added.
    • Fur Scarf+5
      • Critical +14 added.
    • Fur Scarf+6
      • Critical +16 added.
    • Fur Scarf+7
      • Critical +18 added.
    • Fur Scarf+8
      • Critical +20 added.
    • Havoc Mask
      • Phys. dmg. taken -50% → -35%
    • Ring of Magic
      • Phys. dmg. taken -40% → -35%
    • Necklace of Magic
      • Phys. dmg. taken -50% → -35%

Bug Fixes

  • An issue where some equipment’s “critical hit rate UP” status was not reflected in all ranged attacks has been fixed.
  • An issue that caused the sound of the Bandit’s Dragon Claw attack to not play properly has been fixed.
  • An issue with the recommended equipment level of the “Akashic Records” and “Holy Scriptures” has been fixed.
  • An issue that caused the “Regen 600%” effect on the “Nebra Sky Disk+3” to not function properly has been fixed.
  • An issue where the maximum experience point value displayed in the achievement reward of the quest “Ancient Gods” was incorrect has been fixed.
  • An issue that caused the “Recover X% DP when taking damage” effect to also recover DP for party members when activated has been fixed.
  • An issue that caused damage taken to be displayed as “Miss” when wearing equipment with the “Holy attacks always hit” ability has been fixed.
  • Additionally, various other small issues have been fixed.

Dragon Marked for Death is available now for PlayStation 4, Switch, and PC via Steam in April 2020.

Use the coupon code "GEMATSU" for 5% off.

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