Here is an overview of the game’s four archetypes, via the PlayStation Blog:
- The Tactician – The Tactician controls the situation. These Champions utilize the environment to their advantage and actively manipulate the position of their enemies to achieve victory. Well-balanced between strong attacks and magical prowess, the Tactician is an all-around master of many. For this reason, every Rune Knight’s primary starting weapon, the Engraved Arming Sword, was developed for this archetype.
- The Bruiser – Embracing the brute force approach to combat, we have the Bruiser. Large and heavy weapons, such as the Vestal’s Wrath, fall into this archetype’s wheelhouse. It’s all about being in the heart of the battle, in the face of your enemies, and taking hits while taking names. After all, nothing says “I’m A Sword God” like sending your enemies flying with a giant swing of your weapon.
- The Rogue – Unlike the Bruiser, the Rogue wants to get in, deal damage, and get out, which appeals to our “high risk, higher reward” Rune Knights. Generally, weapons catered towards this archetype focus more on developing higher level combat skills. Additionally, the smaller blades of the Rogue, like the Rokari Keenblade, tend to handle a bit easier because of their light weight, allowing for quicker, more precise blocking.
- The Spellsword – Let’s face it: no fantasy game would be complete without a mage-style character. And thus, the Spellsword archetype was created to combine dynamic magical abilities with all-powerful swordplay. Their weapons, like the High Arcanist’s Blade, come equipped with devastating supers or status-ailment-inducing strikes that use the power of aether to take down their foes, typically with beautifully flashy effects—as all magic should!
Read more about Until You Fall here.