Cyberpunk 2077 delayed to November 19

No longer due out on September 17.

Cyberpunk 2077

CD Projekt RED has delayed Cyberpunk 2077 for a second time, from its previously planned September 17 release date to November 19. It will be available for PlayStation 4, Xbox One, and PC. A Stadia version is also planned for release.

Here is a message from CD Projekt RED co-founder Marcin Iwinski and head of studio Adam Badowski announcing the delay:

We have decided to move the launch of Cyberpunk 2077 from September 17 to November 19.

Those of you who are familiar with the way we make games know that we won’t ship something which is not ready. “Ready when it’s done” is not just a phrase we say because it sounds right, it’s something we live by even when we know we’ll take the heat for it. At the same time, we are fully aware that making such a decision costs us your trust and trading trust for additional time is one of the hardest decisions a game developer can make. And despite that we think it’s the right decision for the game, we’d still like to apologize for making you wait longer. Our intention is to make Cyberpunk 2077 something that will stay with you for years to come. In the end, we hope you understand why we did what we did.

At the time we are writing these words, Cyberpunk 2077 is finished both content and gameplay-wise. The quests, the cutscenes, the skills and items; all the adventures Night City has to offer—it’s all there. But with such an abundance of content and complex systems interweaving with each other, we need to properly go through everything, balance game mechanics, and fix a lot of bugs. A huge world means a huge number of things to iron out and we will spend the additional time doing exactly that.

This week, journalists from all over the world are starting to independently play the game. We are eager (and quite stressed) to hear their opinions, as well as see your reactions when they publish their previews right after we air Night City Wire on June 25. We hope this will satisfy some of your hunger for the game as we work to polish it for the November launch.

Thank you,
Marcin Iwinski, Co-Founder and Adam Badowski, Head of Studio

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