Hideo Kojima: Death Stranding was profitable and recouped costs; profit secured for next title

Kojima upset over "big project" that recently "fell apart."

Hideo Kojima

Death Stranding, Sony Interactive Entertainment and Kojima Productions’ November 2019-released PlayStation 4 title, was profitable and recouped development costs, director Hideo Kojima said in a newly published interview with Livedoor News. Moreover, the developer has secured enough profit for its next title.

Get the relevant interview tidbits below.

—How did Death Stranding perform sales-wise?

Kojima: “We surpassed the amount we needed to make a profit, so I think it sold well enough to be called a ‘success,’ recoupment of development costs included. We’ll release the PC version soon and have already secured enough profit to prepare for what’s next, so there’s no need to worry.”

—To prepare for what’s next…?

Kojima: “I can’t say anything since it’s still in the planning stages, but we’re doing various work behind the scenes. Just recently, a big project fell apart, so I’m a bit upset about that (laughs). Well, that sort of thing happens often in this industry.”

—Do you know anything about recent rumors to acquire the copyrights to Metal Gear Solid and P.T.?

Kojima: “Ah, that’s completely false. I haven’t heard anything about it at least (laughs).”

Death Stranding is available now for PlayStation 4. The PC version is due out via Steam and the Epic Games Store on July 14.

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