Publisher Koei Tecmo and developer Team Ninja have announced the results for the survey it asked players to takes as part of the Nioh 2 beta that ran in early November.
“Thank you to everyone who played the Nioh 2 open beta,” Team Ninja said. “In addition, the entire development team would like to thank everyone for the large number of questionnaire responses. The development team has thoroughly read through everyone’s valuable input, and we are working towards improving the game for the final version.”
Get the results below.
■ Survey Results
■ Overall Direction
Improve parts that felt unbalanced, and adjust the difficulty level
Adjust the penalties against the players in the Dark Realm, and introduce greater returns.
Alleviate the overall strictness of the player’s Ki management
Expand and improve tutorial elements
Make refinements to the action and level design
■ Key Aspects to be Addressed
Player Action & Controls
Improve the lock-on tracking for the switchglaive. In addition to this, increase the amount of damage inflicted by low attacks.
Add Active Skills to all weapons. In particular, add several Active Skills for the new weapons (hand axe, switchglaive)
Strengthen several Yokai Abilities, and make them easier to use. Adjust the balance for all Yokai Abilities
Adjust the Yokai Shift and Burst Counters. Adjust the balance of the Brute, Feral, and Phantom, and adjust the counter ability against Burst Attacks
Adjust the Ki Pulse Bonus
Add a custom setting in controls, making it possible for more flexible key configurations
Enemy Action
Adjust the life and attack strength parameters of enemies. In particular, reduce the Ki damage inflicted on the player
Make performance adjustments to enemy attack tracking and hit frames
Make adjustments so that yokai enemies become downed when their maximum Ki limit is reduced
Change some enemy yokai, so that they express hit reactions when they have Ki remaining.
Reduce the Ki recovery speed for yokai in the Yokai Realm
Level Design, Stages
Adjust the placement of enemies and the collision detection in narrow spots, and areas where it is possible to fall.
Improve the camera behaviour in narrow areas
Adjust areas where multiple enemies are placed
Adjust the location of shrines. In particular, shrines that were in hard to find places will be easier to find
Make adjustments so that status enhancements are not removed when entering hot springs
Dark Realm
Alleviate the penalty to Ki recovery speed while inside the Dark Realm
Add merits which increase the damage made to the maximum Ki limits of enemy yokai.
Adjust the bonus amount of Yokai Force earned in the Dark Realm
Adjust the conditions determining when bosses generate and dispel the Dark Realm to make them easier to understand
Tutorial
Expand the Interim tutorial to include basic actions and Yokai Shift controls
Add and improve information shown on-screen after a death
Character Advancement Elements
Make adjustments to increase the number of Core Stats that can improve the Ki Recovery Rate
Make adjustments to increase the number of Core Stats that can improve the Ki Pulse Bonus
Expand the Soul Fusion functions
Improve the AI for Acolytes and NPC characters.
Revise some of the specifications related to increasing the proficiency of Ninja and Onmyo skills.
UI
Add a system which allows Active Skill customisation settings to be saved/loaded.
Divide the tabs for shrine Offerings, and Blacksmith disassembly and selling
Add icons to identify consumable items that raise the proficiency of Ninjutsu and Onmyo Magic
Other interface and usability related improvements
Character Creation
Add additional settings for more precise facial adjustments
Improve the level of detail for all settings
Online Mode
Adjust the enemy’s strength and Ki during multiplayer mode
Improve the stability of matching and online play
Sound
Improve the sound effects for weapon hits, Ki Pulses, and Yokai Shifts
Improve the volume of damping based on camera distance
Other Adjustments
Stabilize the frame rate through rendering optimization
Other various bug fixes
Nioh 2 is due out for PlayStation 4 on March 12, 2020 in Japan and March 13 worldwide.