Lost Soul Aside, Pervader, and Project Boundary in stable development

In "stable and healthy development," SIE Shanghai confirms.

Lost Soul Aside, Project Boundary, and Pervader

While neither title had anything new to show during the PlayStation China Hero Project Spring Showcase today, Lost Soul Aside from Ultizero Games, Pervader from Beijing Light & Digital Technology, and Project Boundary from Studio Surgical Scalpels are all in “stable and healthy development,” Sony Interactive Entertainment Shanghai reported. All three titles will be released for PlayStation 4.

A closed beta test for Project Boundary is currently in preparation, which will be released via the PlayStation Store in Mainland China. A start date for the closed beta test was not announced.

Here is an overview of each title, via Sony Interactive Entertainment Shanghai:

Lost Soul Aside (PlayStation China Hero Project website)

Yangbing never knew that Lost Soul Aside would be one of the China Hero Project selected titles when he put the very first demo onto YouTube, also he never knew the trailer he made can attract so many attentions amongst global users. Back in that time, his answer to those people was: it might take at least 1 decade to finish the title because he was doing this alone.

Now to users, they may not need to wait that long to purchase the copy of the game.

So Yangbing came back to China, founded his own company called Ultizero Games and started hiring people all over China to accelerate the process of development.

So now, Yangbing is not alone anymore. He already has a team which has more than 14 developers, also he has China Hero Project’s support. More and more people walk together during his journey, everything is becoming better than before.

Pervader (PlayStation China Hero Project website)

Pu An, the producer of Pervader, believes the full potential and talent of his artists, that can explain there are tons of toy figures or tools in the office. Now those artists are working on their latest title: Pervader. From tiny gameplay, facial motion capture to story board, everything is in every corner of the office, waiting for developers to find out and start a new round of discussion.

Pervader is under development by using Unreal Engine 4. Player will play different roles to experience the immersive crisis from various perspectives. Although they are using some advanced ideas for the title but they never forget where they are from. They add some decent Chinese cultural elements properly to make the game look familiar to Chinese users and interesting to overseas users.

Maybe the biggest difference between Pervader and other titles is the pace and the way they release those contents, but this is exactly the thing they want. Hope this title can bring more surprise in the near future.

Project Boundary (PlayStation China Hero Project website)

If China Hero Project is like a journey to the unknown nebula for finding those shiny new stars, then Project Boundary, the very first selected title which is developed by Surgical Scalpels Studio is the very first star. This PlayStation 4 title has attracted a lot of attention since its first announcement.

The studio remains a low profile but a high efficient developing pace after they have released the first trailer of this game. Frank, one of the founders of the studio used to work in UK for over a decade in the gaming industry, his engineering career helps him meet with other founders when he came back to China, they together then created the studio. Project Boundary itself also became more complete compared to its very first GDD and prototype.

Although the team is still busy developing which means audience may wait a bit longer to see more news, but the most important thing to the team is to create a completed and high quality content.

After becoming one of the selected titles of China Hero Project, Surgical Scalpel team can better perform their “surgery” with the benefit of China Hero Project including SIE and its related partners, in other words: by accomplishing the title they wish to ship: Project Boundary.

Use the coupon code "GEMATSU" for 5% off.

comment policy

Comment Policy

Comments are welcome and encouraged on Gematsu. However, we ask that you follow a simple set of guidelines:

  • Read the full article before commenting.
  • Stay on topic.
  • No drive-by comments, including trolling, baiting, or shit-posting.
  • Know when not to comment. If you do not care about a topic, you do not need to comment.
  • No offensive comments. This includes abusive, threatening, pornographic, misleading, or libelous content / language, as well as general harassment and individual attacks.
  • No port-begging.
  • No console wars.
  • Use spoiler tags when posting spoiler or NSFW (non-nude-only) content. For example: <spoiler>Woe is Leomon.</spoiler> State the subject of the content outside of the spoiler tags.
  • Be respectful towards other commenters. You do not have to agree with each other, but debate politely. If you find that a commenter is not following this simple etiquette, do not carry on the conversation—simply report it.

Gematsu reserves the right to edit or delete any comments without notice. This comment policy is subject to change at any time.