Kickstarter campaign launched for Mega Man X and Zero-inspired action platformer Gigabuster

Action platformer focused on fluid movement and combat.

Gigabuster

Independent developer Waller has launched a Kickstarter campaign for Gigabuster, a Mega Man X and Mega Man Zero-inspired action platformer focused on fluid movement and combat. It is seeking $20,000 in funding for a release on PC (Steam page) in March 2019, with a $50,000 stretch goal for a Switch version.

Here is an overview of the game, via the Kickstarter campaign:

Story

After the sudden disappearance of the CZEVY corporation’s CEO, the position fell to his son, Lou.

A change in direction followed. The company invested heavily in GI, an advanced form of artificial intelligence, acquiring the NUN research company and beginning work on the “Happiness” project.

The process was wrought with problems. Delays, bugs, erratic behavior. These problems were ultimately solved when Lou proposed using another human as a canvas for the GI’s personality. Happiness became a pet project of Lou’s.

A year later, Happiness became a powerful tool for CZEVY. So powerful, in fact, that outside investment began pouring in. And just as NUN was poached by CZEVY, CZEVY became the target of much larger, more powerful companies. Lou lost control over it.

This resulted in several mergers, narrowing down to three other global corporations. The resulting 4-way merger completed, and the GEC was born. Lou lost influence, becoming one of four heads in the new company.

As time passed, the GEC’s true motivations crept to the surface. While GI was a powerful tool for running companies, it would be even more powerful for running governments. Despite Lou’s protests, calling GI too unstable to be involved in governance, The GEC’s outreach earned it a meeting with Mayor Fuon to sell him on GI’s usage in the future of his city.

But someone within the company has other plans. Lou, still the public face of the GEC, stands at the mayor’s office with his life’s work, Happiness, waiting to begin their highly televised meeting.

Unfortunately, there’s been a slight delay, as he convinced an unexpected guest to join.

Someone very important.

“It’ll be easy. All you have to do is aim and pull the trigger.”

Gameplay

Gigabuster will get you in and out of the action as fast as possible. All dialogue and cinematics are skippable, including the intro stage for repeat playthroughs. You start the game with an array of abilities, including air-dashing, double jumping, auto-charging, etc. The movement will let you toss yourself around levels as fast as you like. Upgrades will only expand your basic abilities further. If you’d like to give it a spin, you can try out a demo version of the game here.

Key Features

Liz must stop mergers with the GEC, a monopoly funding “Happiness.”

  • Nine companies to break into, delivered in sets of three that you can tackle in any order, including a hub world linking them all together.
  • A lot of movement options, both classic and new. Dashing, dash jumping, wall jumping, dash wall jumping. Along with a grappling hook, free climbing fences, grabbing ceilings, dive kicking, rail grinding, and more!
  • Special abilities that are either tied to button combinations or have their own dedicated buttons.
  • A combo meter to shoot big lasers, dash through enemies, and overall look very cool with.
  • Shop for upgrades and find armor that displays visually, including heroic scarves and very red neckties.
  • Cool weapons like baseball bats and halberds.
  • Lots of power-ups and exploring!
  • A colorful cast of very normal well-adjusted everyday CEO’s to argue with.

Watch a trailer below.

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