The publisher has also been sharing various details about the game via its official Twitter account since its initial announcement:
- September 5: Umihara Kawase Fresh! is developed by Studio Saizensen with character design by Toshinobu Kondou, just like previous entries. It also uses the same rubber engine, so the way the controls feel is also the same.
- September 7: To change up the gameplay style, Umihara Kawase Fresh! gets rid of the previous entries’ stage system for a quest-based system on a Metroidvania-style connected map. Players aiming for the best times can use techniques to find shortcuts, and players who aren’t good at that can clear quests by taking the long way.
- September 8: Success Corporation will consider porting Umihara Kawase Fresh! to other platforms after the Switch release. Since it is not being developed as a multiplatform game, development on a port would not start until after the Switch release. Assuming it is released for other platforms / Steam, it may not be until at least half a year after the initial release. Right now nothing has been decided.
- September 8: The game uses a quest-based system on a giant map. However, if you choose a quest without a time limit, you can go to any area of the map without having cleared the quest. The higher you go up and the lower you go down, the more the image of the world will change. You can also change the difficulty.
- September 9: Just like previous entries in the series, Umihara Kawase Fresh! has multiple playable characters, including a new character. In fact, that character was one of the only things Success Corporation asked the development team for this time. Her identity is still a secret, and she will not be revealed at Tokyo Game Show 2018.
- September 10: There is a story within this quest-based Umihara Kawase Fresh!. Event scenes are also being prepared.
Umihara Kawase Fresh! is due out for Switch in 2019 in Japan. The game will exhibit Tokyo Game Show 2018 from September 20 to 23.