The game will use the following style, which was dubbed “Background 3 / Character 3” in the January update:
Director Koji Igarashi provided the following comment:
Like the shader poll results, we’ve decided on Character Shader 3 / Background Shader 3. Since the new character shader was so well received, we’ve also made a video of Miriam’s 3D model, reflecting some of the most recent changes we’ve made.
We thought cosplayers would especially like to see the back view of her design. The camera is the only thing that moves in the first half of the video; in the second, we’ve demonstrated the shader effect by moving the light source, as well. Please enjoy.
Here’s a video of the shader in action:
Bloodstained: Ritual of the Night is in development for PlayStation 4, Xbox One, Wii U, PC, and PS Vita.