Valkyria: Azure Revolution has permanent death

New details from this week's Dengeki PlayStation.

Valkyria: Azure Revolution

Dengeki PlayStation this week has a new interview with Valkyria: Azure Revolution director Takeshi Ozawa and chief producer Youichi Shimosato, who reveal the upcoming RPG features permanent death.

Get the details below.

Regarding loss of a character…

Ozawa: “We’ve discussed this quite a bit, but this time there is also the theme of death, and if a character doesn’t die, then there isn’t any fear transmitted to the player. So we’ve taken the plunge.”

Shimosato: “We’re preparing a story for everyone, like sub-character events and such, so we want the user to be motivated not to kill anyone.”

So will those events not occur if the character is lost?

Ozawa: “The main story will continue, but the events for those characters will all disappear. However, similar to Valkyria Chronicles, you can try again. We plan on making it so, if you put in the effort, you can experience everything.”

How difficult is the game?

Ozawa: “There are obstacles in the game and we are thinking about how to go about them without toning them down. We plan on including something like an easy mode to help with the the obstacles.”

Regarding the demo included with Valkyria Chronicles Remaster

Shimosato: “Before we’ve released demos just before the game’s release, and the feedback we received had no effect on our work schedule. That’s why this time, we’re using an early system with the intention of making it even better. We want to make it together with the fans.”

Ozawa: “Just so you don’t misunderstand, this is not a beta test, the plan is for it to win you over right off the bat.”

Regarding the demo volume…

Ozawa: “It’s called a ‘Battle Demo’ because you’ll get a taste of the LeGION battle system. We’re also putting in level-up elements, so you can also experience a sort of game cycle.”

Valkyria: Azure Revolution is due out for PlayStation 4 in Japan in winter 2016. If you missed it, catch the teaser trailer and first screenshots here.

Thanks, Hachima Kikou.

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