The game sees players control a “space beetle” as it hurdles through “treacherous and psychedelic worlds” with the analog stick and a single button.
Over at the PlayStation Blog, Drool founders Mark Flury and Brian Gibson explain the game’s simplistic controls:
By keeping the gameplay pure and simple, we combine classic rhythm-action with speed and satisfying physicality. The basic move set of thumping, sliding, and turning is easy to learn. But as you careen onward, you’ll need to master new moves and survive adrenalizing boss encounters. To reach synesthetic bliss, you must go through rhythm hell. And nothing can prepare you for the ultimate confrontation with an insane giant head from the future: CRAKHED.
Watch the announcement trailer below.