Screencheat, Nicholas McDonnell’s “second-person shooter” where cheating is the way to victory, is coming to PlayStation 4.
Every player is invisible in the split-screen, multiplayer shooter. The only way to “see” your opponents is to “screencheat” by looking at other players’ screens. Maps are color-coded to break the space into quadrants, then using structural elements and smaller landmarks, you can pinpoint your opponents’ positions. Every shot is a one-hit kill, but weapons give off visual trails when fired, which will make you vulnerable if you miss.
The game has 10 guns, each “completely different” from one another. McDonnell has detailed three:
- Blunderbuss – A trusty, reliable weapon that blasts away opponents at short distances.
- Sörgeån – Fires a rocket propelled yo-yo mace.
- Hobby Horse – A toy horse and sword that you ride on at lightning speed to skewer opponents.
There will be 10 maps. Again, McDonnell has detailed three:
- “Museum” – The quintessential entry-point for Screencheaters, a twisting, multi-levelled building with distinct landmarks to help you track your opponents and shortcuts to get the jump on them.
- “Garden” – Featuring two opposing mansions connected by an underground passageway.
- “Loop” – A tea house in space where the gravity loops around, allowing players to flow seamlessly from the top to the bottom of the map and back again.
There are nine game modes ranging from Deathmatch to a “Cluedo-like Murder Mystery” mode. There is also further game mode customization and mutators.
The game supports both local and online play, with every players’ screens being shown either way. Online play supports up to eight players, and lets you mix in multiple local players.
A release date was not announced.
Update: The game is also coming to Xbox One.