The Unsung Story Kickstarter has posted the first in a a series of updates expanding on the gameplay mechanics of the Yasumi Matsun-led strategy RPG.
The first update introduces a visual look of the game from a gameplay perspective. Each concept art represents what the player would see from different camera angles. The team at Playdek are researching different approaches to camera angles, both fixed and free, as the game is developed.
The battle system is turn-based and places an importance on speed. Faster units will act first. The image below represents an example battle stage. The player’s party is blue while the opposing party is red.
Rather than square tiles, Unsung Story will use triangular tiles with units standing at their intersections rather than centers, making for six possible directions of movement.
In the image below, the Active Unit has three options:
- Use attack “X” on the adjacent Enemy A
- Use attack “Y” on Enemy B, two tiles away
- Use defense “Z” to aid the adjacent Ally C
The unit has an attack radius of two, meaning A, B, and C are all within range. A and C are well within it, while B is right at the edge of it.
The next gameplay update will cover some of the game’s battle system components in greater detail, as well as further character class information.
Unsung Story has currently raised $468,000 of its $600,000 Kickstarter goal. $1 million gets it on PS Vita, $1.25 on PlayStation 4, and $1.5 on 3DS. Fund it here.