While the Light World has appeared in all Zelda games, the Dark World has only appeared in A Link to the Past and Four Swords Adventures.
The 3DS sequel will be a departure from the way most Zelda games are played, according to Aonuma. Speaking about the series’ basic formula of finding items to progress, Aonuma said “it certainly feels different from our [the developer’s] point of view.”
The director explained that with 3DS, a platform in which an original Zelda game has yet to appear, the system’s fresh canvas allowed for the return of a classic top-down view.
One of the new Zelda‘s features allows Link to turn into a drawing on the wall. The idea originates from The Legend of Zela: Ocarina of Time‘s Phantom Ganon, who jumps into one of six identical paintings on a wall. Aonuma said he wanted to give Link the same power.
The 3DS’ 3D capabilities are also important, Aonuma added. You can play with the 3D slider set to “off,” of course, but Aonuma says you won’t be getting 100 percent of the intended experience.