Unreal Engine 4 detailed in Game Informer

Able to render a million particles at a time.

The latest issue of Game Informer has a ten-page article on Epic Games’ Unreal Engine 4, set to be revealed at E3 next week.

Before creating the engine, Epic sat down with hardware manufacturers such as AMD, Nvidia, Intel, and Qualcomm to develop a tech road map. The demo shown to the magazine was running on a single Nvidia GeForce GTX 680.

Unreal Engine 4 is based on lens flare technology and occurs dynamically. The engine is capable of producing one million particles at a time without affected a game’s performance.

A development kit is to be released soon. Epic wants to “empower game designers, to take charge of as much of the game production process as possible.” It believes the next generation will be more about graphics performance, however. The entire creation process is said to be streamlined. Designers can take control of the game at any point, and can edit and recompile source code without leaving the editor.

The engine’s “new interface empowers designers to tweak basic programming without having to call over a programmer,” reads the mag. “Tech artists will be able to create complex assets and programmers can expose certain values for designers as needed to give them access to simple tweaks.”

Unreal Engine 4 is being designed for a decade that kicks off with the release of next-generation consoles. We should get our first look at it in motion next week during Spike TV’s Unreal Engine 4 special. For now, enjoy this teaser GIF.

Thanks, NeoGAF.

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