E3 ’09: Splinter Cell Dev says Conviction is more immersive than Metal Gear

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Splinter Cell: Conviction has certainly shined this E3. The game features no cut-scenes or loading times while games like Metal Gear Solid have a lot of cutscenes. A dev working on the game explained how Conviction is doing things the more immersive way.

“Our objective is to keep the player involved in the story at all time. I mean, I love Metal Gear Solid. But we thought this was a more immersive way to do things. Instead of, like, getting to that thing where you put the controller down for the next 45 minutes and wait for it to be over, we’re just gonna keep you in there the whole time.”

Cut-scenes are okay with me. Their approach does sound interesting, though.

Splinter Cell devs: We’re more immersive than Metal Gear [VG247]

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