Rod Fergusson, executive producer on Gears of War 2, has stated that the 2008 shooter did not bring the Xbox 360 to its limits.
“I think there’s still more it can do,” Fergusson said at GDC this year.
“Hardware, in some regards, always has limits, but it’s the software that takes advantage of that.
“The [Unreal] engine is evolving – it evolved dramatically from Gears 1 to Gears 2 – and I think you’ll see people continue to push that envelope about how they use the memory, and how they use the hard drive, and all those sort of things.”
He added: “I think you’re always going to see improvements for specific games and the way they can architect the technology to take advantage of the hardware in the best way possible.”
“I think there’s still lots of room to grow.”
So, how many improvements will we see in Gears of War 3, Mr. Fergusson?