Do you remember Metro 2033: The Last Refuge for the PlayStation 3? It was revealed way back in 2006, then we’ve seen neither arm or leg of the title. However, developer 4A-Games done a new interview recently, saying that the games visuals are looking very high-end.
“There isnâ€™t a single static light source; basically, light bulbs shake and break,â€ said Prokhorov. “The number of light sources in a frame is limited by common sense, not by programmers. But fully dynamic lighting isnâ€™t an end in itself; it allows us to create the game in the process of playing it, without wasting time on recalculation of lightmaps, shadows, and other stuff. We also use visualization technology to give the game a film-like image, and weâ€™re adding 64-bit HDR with eye adaptation, depth of field, motion blur, and PhysX.”
The game puts you in the position of a man named Artem, who is a young soldier who must get to Polis, an underground city, to warn them of incoming attacks from mutated humans calling themselves “The Darkness”. It’s supposed to give us a realistic feel as the non-playing characters will live out their daily lives as normal people.