
Australia Did It
Australia Did It is a strategy role-playing video game developed by Rami Ismail and Aesthetician Labs, and published by Mystic Forge.
About
Job Posting: Mercenary Needed. Payment on delivery.
Welcome aboard, mercenary! We have one simple company motto here: Cargo delivery is mandatory. Repairs are optional.
Nobody knows what caused it, but decades ago a catastrophic event dried up the Atlantic Ocean, leaving behind a hostile wasteland crawling with oversized bugs, reanimated ancient weapons, and bizarre mutated creatures.
Your mission? Escort our clients’ precious cargo across this hostile terrain by train. You’ll hold off endless waves of enemies at every station. If the shipment arrives intact, we’ll call it a win.
Australia Did It doesn’t just play with genres… it creates one. Enter the tactical reverse bullet hell, where thoughtful turn-based tower defense is enhanced by a unique unit merging system and explosive, pulse-pounding on-rails reverse bullet hell combat. Carefully strategize to withstand relentless enemy waves, then unleash sensory overload as you become the Bullet Hell, mowing down thousands in dazzling chaos.
Job Responsibilities
- Defend Your Station – Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.
- Evolve Your Units – Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.
- Survive the Reverse Bullet Hell – Once the train’s moving, chaos begins. Engage in intense real-time battles where you become the Bullet Hell, mowing down thousands in sensory-overload shootouts. Remember, only the cargo’s survival is mandatory.
- Customize Your Strategies – After each successful station, choose from special Reward Cards that grant substantial perks and boosts. Craft unique builds by mixing cards with your evolving crew for creative new strategies.
Key Features
- Tactical Tower Defense with fast-paced planning.
- Reverse Bullet Hell combat where offense means survival.
- Merge System with over 1,500 unit combinations and more than 30 unit types.
- Deep run-to-run customization through Reward cards.
- Multiple unlockable Trains Models with unique stats.
Australia Did It News
Rami Ismail and Mystic Forge announce ‘tactical reverse bullet hell’ game Australia Did It for PC
Australia Did It GalleriesView full gallery
September 3, 2025



