TGS 2025 concludes with 263,101 visitors; TGS 2026 set for September 17 to 21
2026 to mark the first five-day event in show history.
Tokyo Game Show 2025, which ran from September 25 to 28 at Makuhari Messe in Chiba, Japan, concluded on Sunday with a total of 263,101 visitors over the four-day period, the Computer Entertainment Supplier’s Association announced.
Additionally, it was announced that Tokyo Game Show 2026 will run from September 17 to 21, 2026, marking the first-five day event in the show’s history. It will once again be held at Makuhari Messe in Chiba.
Here are the statistics from this year’s show compared against 2024 and 2023:
| 2025 | 2024 | 2023 | |
|---|---|---|---|
| Business Day 1 | September 25 | September 26 | September 21 |
| 52,352 people | 42,031 people | 33,706 people | |
| Business Day 2 | September 26 | September 27 | September 22 |
| 54,779 people | 45,149 people | 36,109 people | |
| General Public Day 1 | September 27 | September 28 | September 23 |
| 77,415 people | 97,786 people | 96,033 people | |
| General Public Day 2 | September 28 | Setember 29 | September 24 |
| 78,555 people | 89,773 people | 77,390 people | |
| Total | 263,101 people | 274,739 people | 243,238 people |
Here is a the 2025 show summary from the Computer Entertainment Supplier’s Association:
With the theme “Unlimited, Neverending Playground,” Tokyo Game Show 2025 welcomed 1,136 exhibitors from 47 countries and regions, surpassing last year’s record. At Makuhari Messe, a wide range of new titles were unveiled across platforms from home consoles and smart devices to PC and virtual reality.
In addition, the exhibition showcased a diverse array of related products, services, solutions, and merchandise, reflecting the expanding scope of the gaming industry.
On the event stage, Tokyo Game Show presented a variety of programs, including the Keynote Speech, the Japan Game Awards 2025 Future Division ceremony, and a special lecture series in collaboration with the Agency for Cultural Affairs and the Japan Arts Council titled Top Game Creators Academy. These sessions offered valuable insights for young talent aspiring to enter the game industry.
Business negotiations were also highly active, with the Tokyo Game Show Business Matching System recording 3,591 appointments. Online, 21 official programs were streamed via Tokyo Game Show’s official accounts on YouTube, X, and Twitch, as well as on platforms such as Niconico.
For overseas audiences, Tokyo Game Show partnered with DouYu and bilibili in China, and with IGN in North America and Europe, to deliver content worldwide.