Here is an overview of the game, via Superflat Games:
Super Lone Survivor is a remake of the original game, with a whole new scenario, ‘Ascending’.
It has been rewritten from scratch in a modern engine, to support gamepads on PC, to work with high refresh rate or ultrawide monitors, and to work in 64-bit only systems. It will have ultra smooth scrolling and support for 4K effects. It’s already up and running in 60 frames per second on Switch.
I’m considering difficulty modes.
The “Ascending” scenario is new content I’m currently making, using some of the features of the new engine, such as shadows, new effects, and parallax scrolling.
I still have no idea how long “Ascending” will be, I don’t want it to spiral, but then again the story feels relevant right now. By packaging it with the original game, it removes the pressure to do a full sequel, something I never intended to do.
The whole trailer was made in-engine with no edits or post-processing.
Watch the announcement trailer below.