Sega Europe will no longer publish the new narrative-driven title announced in January 2018 in development at former Quantic Dream lead Caroline Marchal’s studio Interior/Night, the company confirmed.
“We have a lot of respect for the studio and I’m still really good friends with several people on the team,” said Sega Europe head of content Bobby Wertheim in an interview with Gamasutra. “We don’t have interactive narrative games in our portfolio. And that was a real new challenge for Sega.”
Wertheim continued, “In the end, not every project is going to go as well as I personally would like. So it’s the end of the relationship but we’re just working hard to find the next big thing.”
Marchal echoed Wertheim’s comments, explaining that Sega Europe and Interior/Night cut ties due to “strategic reasons” despite a good working relationship.
“It’s been a pleasure to work with Sega and to have their support during the early days of the studio,” Marchal explained. “Ultimately, we have amicably parted ways for strategic reasons. However, development on the game—an innovative narrative experience, aimed at a mature audience—is proceeding well. We will announce our new partnership in due course.”