Games industry New Year 2019 cards and messages

Happy New Year 2019!

2019 has arrived in several parts of the world, and the cards and messages from the games industry are pouring in. Get the full roundup below.

(This post will be updated with additional cards and messages as we come across them. Please check back often.)

4A Games



Science Adventure




Keisuke Miyauchi (Director)

Arc System Works



Atlus Japan

Atlus Japan

Catherine: Full Body

Bandai Namco

Bandai Namco U.S.

Ace Combat 7: Skies Unknown

Code Vein

Drift Spirits

God Eater

Hiroshi Yoshimura (God Eater series general director and Code Vein director)

Mobile Suit Gundam: Battle Operation 2

Ninja Box


Tales of the Rays



Yoko Taro



Ace Attorney

Hideaki Itsuno (Devil May Cry 5 director)

Monster Hunter


Devil Book

Gothic ha Mahou Otome

Sangoku Justice

CD Projekt RED

CD Projekt RED

Cyberpunk 2077

Chorus Worldwide

Circle Entertainment

City Connection

Clouds Play

Compile Heart





Granblue Fantasy

D3 Publisher

D3 Publisher

D3 Publisher Otome

Earth Defense Force: Iron Rain / Earth Defense Force 5

Omega Labyrinth Life

Onechanbara Origin

Epic Games






FDG Entertainment



The Caligula Effect: Overdose

Work x Work



View post here.



GungHo Online Entertainment

Game Arts



Image & Form Games

Inside System

Inti Creates

IO Interactive

Jast USA

JP Games

A message from president and CEO Hajime Tabata:


Happy New Year Everybody!

In 2018, I was blessed with the support of so many people.At the same time, I realize I may have inconvenienced others in the interim. I’d like to take this time to apologize for any disturbances I may have caused last year. And to those who offered me their support throughout this time: please allow me to express my heartfelt gratitude to you once again.

This year, for starters, I will be committed to seriously updating the latest version of my “self.” I will prioritize my time to meeting with and learning a great deal of things from people whom I didn’t quite get a chance to meet before, as well as those whom I will be meeting for the very first time. And once my personal update is complete, I’m going to dive vigorously into my new work at hand.

I was deeply moved by the large number of people whom relentlessly showed their support for my endeavors, even though I had just recently resigned from my post at the big company. So again, I would like to thank all of you so very much. I promise I will do my best to meet your expectations.

Lastly, I truly want to thank each and everyone of you for posting kind comments on my behalf. I’m extremely honored—and needless to say—receiving so much power from your words.
There have been so many messages sent my way, so please forgive me for not being able to read all of them yet. I will take my time to read each and every one of them, little by little.

So all of that being said—I ask for your continued support in 2019! I hope this New Year turns out to be a fantastic one for all of you as well.

Kadokawa Games

Kadokawa Games


Metal Max Xeno

Project Stella

“This year, the goal is to finish and release [Starly Girls strategy RPG] Project Stella.”

Yoshimi Yasuda (Kadokawa Games President)

Kitfox Games

Koei Tecmo

Atelier Online

Dead or Alive Xtreme: Venus Vacation

Dynasty Warriors

“This year, in addition to continuing with Dynasty Warriors 9 downloadable content and updates, we will take on new challenges for the series.”

New Year’s Card


Nobunaga’s Ambition

Samurai Warriors

Shin Sangokushi

Warriors Orochi

Kogado Studio

Kojima Productions

Kojima Productions

Hideo Kojima



Baseball Collection



Dance Rush

Dankira: Boys, Be Dancing!


Habataki Watcher


Monster Retsuden: Oreca Battle

Nostalgia Op.2

Pop’n Music

Yu-Gi-Oh! Duel Links



Inazuma Eleven


Play, Doujin!


Mino Taro

Monomi Park


Ojiro Fumoto


A message from president and CEO Hiro Maekawa:

Happy New Year to our Worldwide Fans!

Last year, 2018 was one of the best years for us in recent history.

We released our latest entry in the Harvest Moon franchise, Harvest Moon: Light of Hope Special Edition in May for the Nintendo Switch and PlayStation 4. The title performed well beyond our forecast and even set new sales record with the number of both physical and digital combined.

In addition, we released the mobile version for iPhone and Android in September. Both releases are also performing very well.

Harvest Moon: Light of Hope is our first truly multi-platform title playable on Nintendo Switch, Sony PlayStation 4, Steam, iPhone and Android. This title has performed very well on all platforms thanks to loyal Harvest Moon fans, and we would like to express our sincere appreciation to all the fans for their continued support.

We are currently working on several new titles that will be announced in the near future, to continue to please our worldwide fans in 2019 and beyond.

Our company mission for the past 24 years has always been, and will continue to be, to “Make Everyone Happy” with exciting, interactive entertainment software for the entire family. At Natsume, “Everyone” means all of our customers, Natsume employees, and all of the people we work with, such as our development partners, our distribution partners, retailers, financial institutions, media, and all of the people who are directly or indirectly connected with Natsume and our products.

We at Natsume are committed to continuing our corporate mission to “Make Everyone Happy,” and we would appreciate your continued support.

Wishing “Everyone” a very happy, healthy, and wonderful New Year!
Hiro Maekawa
President & CEO
Natsume Inc.


Nintendo of Japan Headquarters

Nintendo New York

Animal Crossing




Super Mario Odyssey

Xenoblade Chronicles

Nippon Ichi Software







PlayStation Europe

PlayStation Japan


Pygmy Studio

Bokosuka Wars II is coming to Switch.

Quantic Dream

Red Entertainment

Our World is Ended.




Sega of America

Sega of Japan

Blade Arcus Rebellion from Shining

House of the Dead: Scarlet Dawn

Sonic the Hedgehog

Sonic Team Racing

Silver Star Japan


Spike Chunsoft

Square Enix

Square Enix

A message from president Yosuke Matsuda:

A New Year’s Letter from President

I would like to wish everyone a Happy New Year.

The spread and adaptation of technologies: Potential for new services

In 2018, we saw multiple new technologies make robust strides toward practical business use. Smartphones have already reached the entire world. Adoption of VR and AR technologies has shown an especially marked increase in the enterprise domain, and in the entertainment content space, they are being used not only in game content, but also for new services such as “virtual YouTubers.” With the subsiding of the cryptocurrency bubble, the use of blockchain technology has spread to a variety of non-cryptocurrency domains as well. One has been the gaming space, where there have been some interesting developments with games and game platform services using blockchain technology. We are also very interested in potential applications for blockchain technology in the digital content space. In addition, with both the public and private sectors supporting cashless payments, numerous digital currency services are currently battling for supremacy in that field.

Rapid adaptation to new platforms

Against this backdrop of significant change, the current generation of game consoles has entered the late stage, and the next generation of consoles has become a topic of discussion in the digital entertainment industry. Meanwhile, cloud streaming services for gaming have at last begun to show signs of taking off. Streaming is likely to bring a number of new platform operators into the market in addition to the existing console providers, while platform holders are also joining the PC gaming space. These developments produce a growing number of avenues through which game publishers and developers can provide content. In particular, game streaming services will be the ultimate driver of a rapid transition from the sale of games in boxes to digital consumption. Streaming also lends itself to new subscription-based business models, so we believe deciding how to engage with these forthcoming trends will be key to future growth.

Aggressive expansion in overseas markets

Looking overseas, we first note the unpredictability of future developments in the regulatory landscape for games in China. As though in response to that unpredictability, many Chinese publishers and developers are ramping up efforts at growing their international presence, including by actively engaging in M&A activity and business alliances in regions other than China. We also intend to pursue a global strategy that involves building collaborative and cooperative relationships with them.

Furthermore, we plan to relaunch our dormant Indian subsidiary and pursue the robust expansion of our Indian business. Given India’s developing telecommunications and payment infrastructure, we see it as an extremely promising market for entertainment consumption in terms of both the size of its population and its economic power. As we restart our business there this year, we will also have representation from our Japan team on the ground in India. We will work to ensure a powerful launch and to establish solid underpinnings for our Indian business.

As laid out above, we are likely to see a variety of major changes in the digital content industry and elsewhere in 2019. The fluidity and unpredictability of the situation are all the more reason that there should also be major opportunities. With its imperial throne scheduled to change hands, Japan will ring in a new era in 2019. The entire Square Enix Group will work to ensure that the year is also one of dramatic new progress for us.

We thank you for your continued support in the new year.

Yosuke Matsuda
President and Representative Director,
Square Enix Holdings Co., Ltd.


Chocobo’s Mystery Dungeon: Every Buddy!

Dissidia Final Fantasy: Opera Omnia

Dragon Quest X Online

Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest XI: Echoes of an Elusive Age S

Dragon Quest Builders 2

Final Fantasy XV

Kingdom Hearts Union Cross

Mobius Final Fantasy

Romancing SaGa Re:Universe

Ryutaro Ichimura

Studio HQ


Too Kyo Games

Toyste Beach



George Kamitani: “Adventurers and the water spirit Undine. A game like this is… no, first is 13 Sentinels: Aegis Rim.”

Water Phoenix

White Owls, Inc.

Hidetaka Suehiro (White Owls, Inc. CEO)


Elemental Knights R

Wright Flyer Studios

Another Eden

Arc the Lad R

Wild Arms: Million Memories

Xbox Japan

Use the coupon code "GEMATSU" for 5% off.

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