Yoshinori Ono on Deep Down: “The framework has grown much larger”

"...to the point that what we had before may well have been a dud."

Deep Down

Capcom producer Yoshinori Ono provided the latest update on free-to-play dungeon RPG Deep Down during a new interview with 4Gamer.net.

Deep Down will take a little more time to finish,” Ono said. “There seems to be rumors that development has come to a stop, but those aren’t true.”

Ono continued, “It might be a while ahead, but we hope to show you something truly different from what was shown previously. In fact, since we announced it, the framework behind it has grown much larger to the point that what we had before may well have been a dud.”

The Capcom producer expressed his concerns with not launching with the game’s necessary parts, which ultimately led to its delay.

“Since maintaining an online game service is a long-term challenge, if you don’t properly create necessary parts of it in time for the launch, players won’t stick around long even if it’s interesting,” Ono said. “We eventually came to have concerns that Deep Down wouldn’t initially establish itself well with consumers, so we decided to put aside more time so we could perfect it.”

Deep Down is in development for PlayStation 4.

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