GRIP XR

GRIP XR is an action / racing video game developed and published by Caged Element.

About

GRIP XR is the follow-up to GRIP: Combat Racing, a super fast, action-packed combat racing game with flippable, rocket-powered cars. Use an arsenal of weapons and abilities against opponents while driving ludicrous speeds down twisting tracks.

Demo Coming Soon

GRIP XR takes the core of what made the original GRIP: Combat Racing fun and aims to improve as much as possible: vehicle physics, level design, weapons / abilities, sound effects, the campaign, overall vibes, and more.

We’ve also read your GRIP: Combat Racing feedback loud and clear and are taking it to heart in our development of GRIP XR. The game is still in its early stages with much to do still, but it’s shaping up to be a lot of fun.

The demo we’re launching soon will give you a nice taste of the game with five maps, two cars, and four pickups, but check out below for a dive into some of the game’s key features.

Key Features

  • New Crank System – Truly game-changing, this new ability lets you near-instantly jump to walls and ceilings, and acts as a great tool for wild stunts – while also helping a lot with recovery and dodging obstacles. It makes traversing the tracks much cooler overall, we guarantee it.
  • Powerful Level Editor – This is a multiplayer level editor, meaning you and your friends will be able to play a map that is being built in real time! This has proven to be insanely fun in our previous game Warhammer 40,000: Speed Freeks, and the tools we created there will be upgraded to be used in GRIP XR—along with the in-game Workshop used to share maps. We are very pumped to see what players will cook up, because we saw that many of the original GRIP: Combat Racing fans were asking for a track editor. We know y’all will make some crazy levels.
  • Playground Mode – Carkour is back in this expanded mode called Playground. It’s basically a skatepark sandbox to drive around in doing stunts, completing challenges, and grabbing collectibles. We’ll be offering various playground maps as developers of the game, but we suspect that this mode will especially shine through the player-made maps using the level editor. Point-to-point races, obstacle courses, tower climbs, meme objectives, psycho level challenges, combat arenas, or just somewhere to hang out with other flippable car friends—this mode will be a hell of a lot of fun.
  • Fresh Retro Coat of Paint – For this GRIP: Combat Racing follow-up, we wanted to go with a bit of a different art style, so we’ve taken the visuals in a new direction from the original. It’s kind of like how you thought your favorite childhood game looked like when you played it all those years ago. So GRIP XR‘s look is not quite retro, but definitely retro-inspired.

Other Things in Development

  • An in-game Workshop for sharing custom tracks and playgrounds.
  • Car customization.
  • Custom tournament creator.
  • Campaign with racer rivalries.
  • Unique game modes and mutators.
  • Multiplayer madness.

We can’t wait to get people into the level editor to start making their maps. It’s going to be awesome.

GRIP XR Trailers