Gematsu | Screenshots | PlayStation 5 | October 29, 2020


ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
BOND_OB 1.blue (float)
BOND_OB 1.green (float)
BOND_OB 1.red (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
DEN_OB 1.blue (float)
DEN_OB 1.green (float)
DEN_OB 1.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
EIG_OB.blue (float)
EIG_OB.green (float)
EIG_OB.red (float)
Emission.blue (float)
Emission.green (float)
Emission.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
LED Lights.blue (float)
LED Lights.green (float)
LED Lights.red (float)
LED Lights_Blue LED.blue (float)
LED Lights_Blue LED.green (float)
LED Lights_Blue LED.red (float)
Material Pass 01.blue (float)
Material Pass 01.green (float)
Material Pass 01.red (float)
Material Pass 02.blue (float)
Material Pass 02.green (float)
Material Pass 02.red (float)
Material Pass 03.blue (float)
Material Pass 03.green (float)
Material Pass 03.red (float)
Material Pass 2.blue (float)
Material Pass 2.green (float)
Material Pass 2.red (float)
Material Pass 3.blue (float)
Material Pass 3.green (float)
Material Pass 3.red (float)
Material Pass 4.blue (float)
Material Pass 4.green (float)
Material Pass 4.red (float)
Material Pass 5.blue (float)
Material Pass 5.green (float)
Material Pass 5.red (float)
Material Pass 6.blue (float)
Material Pass 6.green (float)
Material Pass 6.red (float)
Material Pass 7.blue (float)
Material Pass 7.green (float)
Material Pass 7.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
Beauty_LED_Blue.blue (float)
Beauty_LED_Blue.green (float)
Beauty_LED_Blue.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
Beauty_LED_Blue.blue (float)
Beauty_LED_Blue.green (float)
Beauty_LED_Blue.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
Beauty_LED_Blue.blue (float)
Beauty_LED_Blue.green (float)
Beauty_LED_Blue.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
Beauty_LED_Blue.blue (float)
Beauty_LED_Blue.green (float)
Beauty_LED_Blue.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
BOND 1.blue (float)
BOND 1.green (float)
BOND 1.red (float)
BOND 2.blue (float)
BOND 2.green (float)
BOND 2.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DEN 1.blue (float)
DEN 1.green (float)
DEN 1.red (float)
DEN 2.blue (float)
DEN 2.green (float)
DEN 2.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
MODELS.blue (float)
MODELS.green (float)
MODELS.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
Beauty_LED_Blue.blue (float)
Beauty_LED_Blue.green (float)
Beauty_LED_Blue.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
Beauty_LED_Blue.blue (float)
Beauty_LED_Blue.green (float)
Beauty_LED_Blue.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
Beauty_LED_Blue.blue (float)
Beauty_LED_Blue.green (float)
Beauty_LED_Blue.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
Beauty_LED_Blue.blue (float)
Beauty_LED_Blue.green (float)
Beauty_LED_Blue.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
ICONS.blue (float)
ICONS.green (float)
ICONS.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)
ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
Cryptomatte.blue (float)
Cryptomatte.green (float)
Cryptomatte.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
PuzzleMatte 1.blue (float)
PuzzleMatte 1.green (float)
PuzzleMatte 1.red (float)
PuzzleMatte 2.blue (float)
PuzzleMatte 2.green (float)
PuzzleMatte 2.red (float)
PuzzleMatte 3.blue (float)
PuzzleMatte 3.green (float)
PuzzleMatte 3.red (float)
PuzzleMatte 4.blue (float)
PuzzleMatte 4.green (float)
PuzzleMatte 4.red (float)
PuzzleMatte.blue (float)
PuzzleMatte.green (float)
PuzzleMatte.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Refractions.blue (float)
Refractions.green (float)
Refractions.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)