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<channel>
	<title>Interviews &#8211; Gematsu</title>
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	<link>https://www.gematsu.com</link>
	<description>Japanese Video Game News</description>
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		<title>CRYMELIGHT interview with producer and director Takumi Isobe – roguelikes, Alice in Wonderland, and sins</title>
		<link>https://www.gematsu.com/2026/05/crymelight-interview-with-producer-and-director-takumi-isobe-roguelikes-alice-in-wonderland-and-sins</link>
					<comments>https://www.gematsu.com/2026/05/crymelight-interview-with-producer-and-director-takumi-isobe-roguelikes-alice-in-wonderland-and-sins#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Tue, 26 May 2026 03:00:17 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Promote]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Switch 2]]></category>
		<category><![CDATA[CRYMELIGHT]]></category>
		<category><![CDATA[FuRyu]]></category>
		<category><![CDATA[Takumi Isobe]]></category>
		<category><![CDATA[Winning Entertainment Group]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=1049593</guid>

					<description><![CDATA[FuRyu recently announced roguelike action game CRYMELIGHT, and Gematsu sat down for a chat with &#8230;
<p><a href="https://www.gematsu.com/2026/05/crymelight-interview-with-producer-and-director-takumi-isobe-roguelikes-alice-in-wonderland-and-sins" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2026/05/crymelight-interview-with-producer-and-director-takumi-isobe-roguelikes-alice-in-wonderland-and-sins/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1049593</post-id>	</item>
		<item>
		<title>SHUTEN ORDER interview with Kazutaka Kodaka, Takumi Nakazawa, and Masafumi Takada &#8211; cults, mysteries, and multiple genres</title>
		<link>https://www.gematsu.com/2025/09/shuten-order-interview-with-kazutaka-kodaka-takumi-nakazawa-and-masafumi-takada-cults-mysteries-and-multiple-genres</link>
					<comments>https://www.gematsu.com/2025/09/shuten-order-interview-with-kazutaka-kodaka-takumi-nakazawa-and-masafumi-takada-cults-mysteries-and-multiple-genres#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Mon, 22 Sep 2025 16:00:42 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[DMM Games]]></category>
		<category><![CDATA[SHUTEN ORDER]]></category>
		<category><![CDATA[Spike Chunsoft]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=993333</guid>

					<description><![CDATA[SHUTEN ORDER launched for Switch and PC via Steam earlier this month, and Gematsu sat &#8230;
<p><a href="https://www.gematsu.com/2025/09/shuten-order-interview-with-kazutaka-kodaka-takumi-nakazawa-and-masafumi-takada-cults-mysteries-and-multiple-genres" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2025/09/shuten-order-interview-with-kazutaka-kodaka-takumi-nakazawa-and-masafumi-takada-cults-mysteries-and-multiple-genres/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">993333</post-id>	</item>
		<item>
		<title>Acclaim interview with CEO Alex Josef &#8211; a new era</title>
		<link>https://www.gematsu.com/2025/09/acclaim-interview-with-ceo-alex-josef-a-new-era</link>
					<comments>https://www.gematsu.com/2025/09/acclaim-interview-with-ceo-alex-josef-a-new-era#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Wed, 10 Sep 2025 18:55:09 +0000</pubDate>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Acclaim]]></category>
		<category><![CDATA[Alex Josef]]></category>
		<category><![CDATA[Play Acclaim: 2025.09.10]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=990931</guid>

					<description><![CDATA[Following today&#8217;s Play Acclaim showcase, in which resurrected games publisher Acclaim revealed its premiere lineup, &#8230;
<p><a href="https://www.gematsu.com/2025/09/acclaim-interview-with-ceo-alex-josef-a-new-era" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2025/09/acclaim-interview-with-ceo-alex-josef-a-new-era/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">990931</post-id>	</item>
		<item>
		<title>Daemon X Machina: Titanic Scion interview with producer Kenichiro Tsukuda &#8211; open world, multiplayer, enemies, skill system, and more</title>
		<link>https://www.gematsu.com/2025/07/daemon-x-machina-titanic-scion-interview-with-producer-kenichiro-tsukuda-open-world-multiplayer-enemies-skill-system-and-more</link>
					<comments>https://www.gematsu.com/2025/07/daemon-x-machina-titanic-scion-interview-with-producer-kenichiro-tsukuda-open-world-multiplayer-enemies-skill-system-and-more#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Thu, 24 Jul 2025 18:21:19 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Switch 2]]></category>
		<category><![CDATA[Xbox Series]]></category>
		<category><![CDATA[Daemon X Machina: Titanic Scion]]></category>
		<category><![CDATA[First Studio]]></category>
		<category><![CDATA[Kenichiro Tsukuda]]></category>
		<category><![CDATA[Marvelous]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=979773</guid>

					<description><![CDATA[Gematsu recently spoke with Kenichiro Tsukuda, the producer of the mech action series Daemon X &#8230;
<p><a href="https://www.gematsu.com/2025/07/daemon-x-machina-titanic-scion-interview-with-producer-kenichiro-tsukuda-open-world-multiplayer-enemies-skill-system-and-more" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2025/07/daemon-x-machina-titanic-scion-interview-with-producer-kenichiro-tsukuda-open-world-multiplayer-enemies-skill-system-and-more/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">979773</post-id>	</item>
		<item>
		<title>LUNAR Remastered Collection interview with character designer Toshiyuki Kubooka &#8211; classic designs, animation, and modern perspectives</title>
		<link>https://www.gematsu.com/2025/04/lunar-remastered-collection-interview-with-character-designer-toshiyuki-kubooka-classic-designs-animation-and-modern-perspectives</link>
					<comments>https://www.gematsu.com/2025/04/lunar-remastered-collection-interview-with-character-designer-toshiyuki-kubooka-classic-designs-animation-and-modern-perspectives#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Tue, 08 Apr 2025 14:10:27 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[GAME ARTS]]></category>
		<category><![CDATA[GungHo Online Entertainment]]></category>
		<category><![CDATA[LUNAR Remastered Collection]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Toshiyuki Kubooka]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=952458</guid>

					<description><![CDATA[Gematsu recently sat down with Toshiyuki Kubooka, the character designer and animation director behind the &#8230;
<p><a href="https://www.gematsu.com/2025/04/lunar-remastered-collection-interview-with-character-designer-toshiyuki-kubooka-classic-designs-animation-and-modern-perspectives" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2025/04/lunar-remastered-collection-interview-with-character-designer-toshiyuki-kubooka-classic-designs-animation-and-modern-perspectives/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">952458</post-id>	</item>
		<item>
		<title>Story of Seasons: Grand Bazaar interview with series manager Hikaru Nakano &#8211; reimagining, wind, and sales system</title>
		<link>https://www.gematsu.com/2025/03/story-of-seasons-grand-bazaar-interview-with-series-manager-hikaru-nakano-reimagining-wind-and-sales-system</link>
					<comments>https://www.gematsu.com/2025/03/story-of-seasons-grand-bazaar-interview-with-series-manager-hikaru-nakano-reimagining-wind-and-sales-system#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Mon, 31 Mar 2025 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[Hikaru Nakano]]></category>
		<category><![CDATA[Marvelous]]></category>
		<category><![CDATA[Marvelous Europe]]></category>
		<category><![CDATA[Marvelous USA]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Story of Seasons: Grand Bazaar]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=952100</guid>

					<description><![CDATA[Gematsu recently sat down with Story of Seasons series manager Hikaru Nakano regarding the newly &#8230;
<p><a href="https://www.gematsu.com/2025/03/story-of-seasons-grand-bazaar-interview-with-series-manager-hikaru-nakano-reimagining-wind-and-sales-system" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2025/03/story-of-seasons-grand-bazaar-interview-with-series-manager-hikaru-nakano-reimagining-wind-and-sales-system/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">952100</post-id>	</item>
		<item>
		<title>Rune Factory: Guardians of Azuma interview with producer Hisashi Fujii &#8211; setting, village building, romance, and more</title>
		<link>https://www.gematsu.com/2025/03/rune-factory-guardians-of-azuma-interview-with-producer-hisashi-fujii-setting-village-building-romance-and-more</link>
					<comments>https://www.gematsu.com/2025/03/rune-factory-guardians-of-azuma-interview-with-producer-hisashi-fujii-setting-village-building-romance-and-more#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Fri, 21 Mar 2025 14:00:32 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Switch]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=950904</guid>

					<description><![CDATA[Gematsu recently had the opportunity to sit down with Rune Factory: Guardians of Azuma producer &#8230;
<p><a href="https://www.gematsu.com/2025/03/rune-factory-guardians-of-azuma-interview-with-producer-hisashi-fujii-setting-village-building-romance-and-more" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2025/03/rune-factory-guardians-of-azuma-interview-with-producer-hisashi-fujii-setting-village-building-romance-and-more/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">950904</post-id>	</item>
		<item>
		<title>Marvelous USA and XSEED Games interview with executive vice president Kenji Hosoi &#8211; organizational changes, games lineup, and more</title>
		<link>https://www.gematsu.com/2024/08/marvelous-usa-and-xseed-games-interview-with-executive-vice-president-kenji-hosoi-organizational-changes-games-lineup-and-more</link>
					<comments>https://www.gematsu.com/2024/08/marvelous-usa-and-xseed-games-interview-with-executive-vice-president-kenji-hosoi-organizational-changes-games-lineup-and-more#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Sat, 31 Aug 2024 21:00:20 +0000</pubDate>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Kenji Hosoi]]></category>
		<category><![CDATA[Marvelous USA]]></category>
		<category><![CDATA[XSEED Games]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=911433</guid>

					<description><![CDATA[Marvelous recently announced organizational changes that will see the Marvelous USA and XSEED Games brands &#8230;
<p><a href="https://www.gematsu.com/2024/08/marvelous-usa-and-xseed-games-interview-with-executive-vice-president-kenji-hosoi-organizational-changes-games-lineup-and-more" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2024/08/marvelous-usa-and-xseed-games-interview-with-executive-vice-president-kenji-hosoi-organizational-changes-games-lineup-and-more/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">911433</post-id>	</item>
		<item>
		<title>Shadows of the Damned: Hella Remastered interview with Goichi &#8216;Suda 51&#8217; Suda &#8211; origins, new features, sequel potential, and more</title>
		<link>https://www.gematsu.com/2024/08/shadows-of-the-damned-hella-remastered-interview-with-goichi-suda-51-suda-origins-new-features-sequel-potential-and-more</link>
					<comments>https://www.gematsu.com/2024/08/shadows-of-the-damned-hella-remastered-interview-with-goichi-suda-51-suda-origins-new-features-sequel-potential-and-more#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Mon, 05 Aug 2024 17:00:53 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Shadows of the Damned: Hella Remastered]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=903398</guid>

					<description><![CDATA[Shadows of the Damned: Hella Remastered will officially launch for PlayStation 5, Xbox Series, PlayStation &#8230;
<p><a href="https://www.gematsu.com/2024/08/shadows-of-the-damned-hella-remastered-interview-with-goichi-suda-51-suda-origins-new-features-sequel-potential-and-more" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2024/08/shadows-of-the-damned-hella-remastered-interview-with-goichi-suda-51-suda-origins-new-features-sequel-potential-and-more/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">903398</post-id>	</item>
		<item>
		<title>AI LIMIT interview with producer Yang Bin &#8211; story, world, gameplay, and more</title>
		<link>https://www.gematsu.com/2024/06/ai-limit-interview-with-producer-yang-bin-story-world-gameplay-and-more</link>
					<comments>https://www.gematsu.com/2024/06/ai-limit-interview-with-producer-yang-bin-story-world-gameplay-and-more#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Tue, 25 Jun 2024 17:00:07 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[AI LIMIT]]></category>
		<category><![CDATA[CE-Asia]]></category>
		<category><![CDATA[Yang Bin]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=894006</guid>

					<description><![CDATA[Gematsu recently sat down with Yang Bin, producer of PlayStation China Hero Project-supported action RPG &#8230;
<p><a href="https://www.gematsu.com/2024/06/ai-limit-interview-with-producer-yang-bin-story-world-gameplay-and-more" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2024/06/ai-limit-interview-with-producer-yang-bin-story-world-gameplay-and-more/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">894006</post-id>	</item>
		<item>
		<title>Lollipop Chainsaw RePOP reveal interview with Dragami Games CEO Yoshimi Yasuda</title>
		<link>https://www.gematsu.com/2024/06/lollipop-chainsaw-repop-reveal-interview-with-dragami-games-ceo-yoshimi-yasuda</link>
					<comments>https://www.gematsu.com/2024/06/lollipop-chainsaw-repop-reveal-interview-with-dragami-games-ceo-yoshimi-yasuda#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Fri, 14 Jun 2024 01:15:23 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series]]></category>
		<category><![CDATA[Dragami Games]]></category>
		<category><![CDATA[Lollipop Chainsaw RePOP]]></category>
		<category><![CDATA[Yoshimi Yasuda]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=887866</guid>

					<description><![CDATA[Lollipop Chainsaw RePOP will officially launch for PlayStation 5, Xbox Series, Switch, and PC via &#8230;
<p><a href="https://www.gematsu.com/2024/06/lollipop-chainsaw-repop-reveal-interview-with-dragami-games-ceo-yoshimi-yasuda" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2024/06/lollipop-chainsaw-repop-reveal-interview-with-dragami-games-ceo-yoshimi-yasuda/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">887866</post-id>	</item>
		<item>
		<title>Earth Defense Force 6 interview with producer Nobuyuki Okajima at NYCC 2023</title>
		<link>https://www.gematsu.com/2023/10/earth-defense-force-6-interview-with-producer-nobuyuki-okajima-at-nycc-2023</link>
					<comments>https://www.gematsu.com/2023/10/earth-defense-force-6-interview-with-producer-nobuyuki-okajima-at-nycc-2023#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Thu, 19 Oct 2023 21:30:43 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[D3 Publisher]]></category>
		<category><![CDATA[Earth Defense Force 6]]></category>
		<category><![CDATA[Nobuyuki Okajima]]></category>
		<category><![CDATA[NYCC 2023]]></category>
		<category><![CDATA[Sandlot]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[TPS]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=842328</guid>

					<description><![CDATA[At New York Comic-Con 2023 last weekend, Gematsu sat down with Earth Defense Force 6 &#8230;
<p><a href="https://www.gematsu.com/2023/10/earth-defense-force-6-interview-with-producer-nobuyuki-okajima-at-nycc-2023" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2023/10/earth-defense-force-6-interview-with-producer-nobuyuki-okajima-at-nycc-2023/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">842328</post-id>	</item>
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		<title>Warm Snow &#8211; animated story trailer and interview with producer Li Zi</title>
		<link>https://www.gematsu.com/2023/10/warm-snow-animated-story-trailer-and-interview-with-producer-li-zi</link>
					<comments>https://www.gematsu.com/2023/10/warm-snow-animated-story-trailer-and-interview-with-producer-li-zi#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Sat, 07 Oct 2023 18:51:37 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Smartphone]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series]]></category>
		<category><![CDATA[BadMudStudio]]></category>
		<category><![CDATA[Bilibili]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Microids]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Warm Snow]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=839688</guid>

					<description><![CDATA[Publishers Microids and Bilibili, and developer BadMudStudio have released the first story trailer for the &#8230;
<p><a href="https://www.gematsu.com/2023/10/warm-snow-animated-story-trailer-and-interview-with-producer-li-zi" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2023/10/warm-snow-animated-story-trailer-and-interview-with-producer-li-zi/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">839688</post-id>	</item>
		<item>
		<title>Air Twister community mini interview with Yu Suzuki</title>
		<link>https://www.gematsu.com/2023/10/air-twister-community-mini-interview-with-yu-suzuki</link>
					<comments>https://www.gematsu.com/2023/10/air-twister-community-mini-interview-with-yu-suzuki#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Thu, 05 Oct 2023 16:41:54 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Smartphone]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series]]></category>
		<category><![CDATA[Air Twister]]></category>
		<category><![CDATA[ININ Games]]></category>
		<category><![CDATA[YS NET]]></category>
		<category><![CDATA[Yu Suzuki]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=840858</guid>

					<description><![CDATA[Gematsu recently had the opportunity to conduct an email mini interview with Shenmue creator Yu &#8230;
<p><a href="https://www.gematsu.com/2023/10/air-twister-community-mini-interview-with-yu-suzuki" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2023/10/air-twister-community-mini-interview-with-yu-suzuki/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">840858</post-id>	</item>
		<item>
		<title>Granblue Fantasy: Relink and Versus: Rising interview with Tetsuya Fukuhara and Yasuyuki Kaji</title>
		<link>https://www.gematsu.com/2023/08/granblue-fantasy-relink-and-versus-rising-interview-with-tetsuya-fukuhara-and-yasuyuki-kaji</link>
					<comments>https://www.gematsu.com/2023/08/granblue-fantasy-relink-and-versus-rising-interview-with-tetsuya-fukuhara-and-yasuyuki-kaji#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Wed, 23 Aug 2023 01:01:50 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Granblue Fantasy (series)]]></category>
		<category><![CDATA[Granblue Fantasy Versus: Rising]]></category>
		<category><![CDATA[Granblue Fantasy: Relink]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=829095</guid>

					<description><![CDATA[Gematsu recently sat down with Granblue Fantasy general director Tetsuya Fukuhara and Granblue Fantasy: Relink &#8230;
<p><a href="https://www.gematsu.com/2023/08/granblue-fantasy-relink-and-versus-rising-interview-with-tetsuya-fukuhara-and-yasuyuki-kaji" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2023/08/granblue-fantasy-relink-and-versus-rising-interview-with-tetsuya-fukuhara-and-yasuyuki-kaji/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">829095</post-id>	</item>
		<item>
		<title>Trinity Trigger western launch interview with Takumi Isobe, Yura Kubota, and Hiroki Kikuta</title>
		<link>https://www.gematsu.com/2023/04/trinity-trigger-western-launch-interview-with-takumi-isobe-yura-kubota-and-hiroki-kikuta</link>
					<comments>https://www.gematsu.com/2023/04/trinity-trigger-western-launch-interview-with-takumi-isobe-yura-kubota-and-hiroki-kikuta#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Wed, 26 Apr 2023 01:00:38 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[FuRyu]]></category>
		<category><![CDATA[Hiroki Kikuta]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Takumi Isobe]]></category>
		<category><![CDATA[Three Rings]]></category>
		<category><![CDATA[Trinity Trigger]]></category>
		<category><![CDATA[Yura Kubota]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=805619</guid>

					<description><![CDATA[Trinity Trigger, an action RPG from FuRyu and Three Rings that pays tribute to classics &#8230;
<p><a href="https://www.gematsu.com/2023/04/trinity-trigger-western-launch-interview-with-takumi-isobe-yura-kubota-and-hiroki-kikuta" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2023/04/trinity-trigger-western-launch-interview-with-takumi-isobe-yura-kubota-and-hiroki-kikuta/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">805619</post-id>	</item>
		<item>
		<title>ANONYMOUS;CODE interview with localization producer Yu Namba at GDC 2023</title>
		<link>https://www.gematsu.com/2023/03/anonymouscode-interview-with-localization-producer-yu-namba-at-gdc-2023</link>
					<comments>https://www.gematsu.com/2023/03/anonymouscode-interview-with-localization-producer-yu-namba-at-gdc-2023#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Tue, 28 Mar 2023 21:30:58 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[5pb.]]></category>
		<category><![CDATA[ANONYMOUS;CODE]]></category>
		<category><![CDATA[Chiyomaru Studio]]></category>
		<category><![CDATA[GDC 2023]]></category>
		<category><![CDATA[MAGES.]]></category>
		<category><![CDATA[Spike Chunsoft]]></category>
		<category><![CDATA[Yu Namba]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=800647</guid>

					<description><![CDATA[Gematsu sat down with ANONYMOUS;CODE localization producer Yu Namba at Game Developers Conference 2023 to &#8230;
<p><a href="https://www.gematsu.com/2023/03/anonymouscode-interview-with-localization-producer-yu-namba-at-gdc-2023" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2023/03/anonymouscode-interview-with-localization-producer-yu-namba-at-gdc-2023/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">800647</post-id>	</item>
		<item>
		<title>Master Detective Archives: RAIN CODE interview with Kazutaka Kodaka at GDC 2023</title>
		<link>https://www.gematsu.com/2023/03/master-detective-archives-rain-code-interview-with-kazutaka-kodaka-at-gdc-2023</link>
					<comments>https://www.gematsu.com/2023/03/master-detective-archives-rain-code-interview-with-kazutaka-kodaka-at-gdc-2023#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Tue, 28 Mar 2023 16:45:02 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[GDC 2023]]></category>
		<category><![CDATA[Kazutaka Kodaka]]></category>
		<category><![CDATA[Master Detective Archives: RAIN CODE]]></category>
		<category><![CDATA[Spike Chunsoft]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=800646</guid>

					<description><![CDATA[Gematsu had a chance to sit down with Master Detective Archives: RAIN CODE scenario writer &#8230;
<p><a href="https://www.gematsu.com/2023/03/master-detective-archives-rain-code-interview-with-kazutaka-kodaka-at-gdc-2023" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2023/03/master-detective-archives-rain-code-interview-with-kazutaka-kodaka-at-gdc-2023/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">800646</post-id>	</item>
		<item>
		<title>Final Fantasy XVI &#8211; interview with producer Naoki Yoshida, director Hiroshi Takai, and combat lead Ryota Suzuki</title>
		<link>https://www.gematsu.com/2023/02/final-fantasy-xvi-interview-with-producer-naoki-yoshida-director-hiroshi-takai-and-combat-lead-ryota-suzuki</link>
					<comments>https://www.gematsu.com/2023/02/final-fantasy-xvi-interview-with-producer-naoki-yoshida-director-hiroshi-takai-and-combat-lead-ryota-suzuki#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Tue, 28 Feb 2023 14:00:37 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Final Fantasy XVI]]></category>
		<category><![CDATA[Hiroshi Takai]]></category>
		<category><![CDATA[Naoki Yoshida]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Ryota Suzuki]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=794820</guid>

					<description><![CDATA[Earlier this month, Gematsu sat down with Final Fantasy XVI producer Naoki Yoshida, director Hiroshi &#8230;
<p><a href="https://www.gematsu.com/2023/02/final-fantasy-xvi-interview-with-producer-naoki-yoshida-director-hiroshi-takai-and-combat-lead-ryota-suzuki" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2023/02/final-fantasy-xvi-interview-with-producer-naoki-yoshida-director-hiroshi-takai-and-combat-lead-ryota-suzuki/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">794820</post-id>	</item>
		<item>
		<title>Disgaea 7: Vows of the Virtueless interview with director Shunsuke Minowa &#8211; Creating a Japanese-style Netherworld</title>
		<link>https://www.gematsu.com/2023/01/disgaea-7-vows-of-the-virtueless-interview-with-director-shunsuke-minowa-creating-a-japanese-style-netherworld</link>
					<comments>https://www.gematsu.com/2023/01/disgaea-7-vows-of-the-virtueless-interview-with-director-shunsuke-minowa-creating-a-japanese-style-netherworld#respond</comments>
		
		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Mon, 30 Jan 2023 18:29:23 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[Disgaea 7: Vows of the Virtueless]]></category>
		<category><![CDATA[Nippon Ichi Software]]></category>
		<category><![CDATA[NIS America]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Shunsuke Minowa]]></category>
		<guid isPermaLink="false">https://www.gematsu.com/?p=789218</guid>

					<description><![CDATA[Hot off the heels of NIS America&#8217;s western release announcement for Disgaea 7: Vows of &#8230;
<p><a href="https://www.gematsu.com/2023/01/disgaea-7-vows-of-the-virtueless-interview-with-director-shunsuke-minowa-creating-a-japanese-style-netherworld" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.gematsu.com/2023/01/disgaea-7-vows-of-the-virtueless-interview-with-director-shunsuke-minowa-creating-a-japanese-style-netherworld/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">789218</post-id>	</item>
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