Makai Shin Trillion’s battle system mixes grid-based SRPG elements with real-time action

A closer look at some of the details revealed last week in Dengeki.

Compile Heart has updated the official website for Makai Shin Trillion with more gameplay details. While much of it was covered in last week’s Dengeki PlayStation, some finer details are new and clarify a few lingering ambiguities.

Makai Shin Trillion

For instance, with respect to the timing as to when players are expected to fight the eponymous antagonist Trillion, it’s now clear that the gameplay is split into two overarching phases. During the “Slumbering” one, Trillion isn’t proactively on the prowl, instead temporarily halting his progression. This provides players an opportunity to work on training their Demon Lord to be the best they can. Once he awakens from his slumber, he enters his “Advancing” phase, at which point players are expected to roll out and try to impede him in battle.

On that note, battles, which have previously been described ambiguously as using a “simultaneous turn system,” are now confirmed to be a hybrid of grid-based SRPG mechanics at its core with real-time combat elements added in. As ever, Trillion’s objective remains to cross players’ defensive line. Though it was more or less implied in previous coverage, it’s now explicitly stated to be more or less an inevitability that for most any average battle, Trillion will indeed accomplish this. The point of each skirmish, then, is to try and chip off as much of his 1 trillion HP as possible before he reaches that point, ideally while taking as little guff as possible along the way.

Makai Shin Trillion

A sliver of additional details have also been revealed about the four main types of minions that Trillion will bring along with him. Pictured above, these are as follows from left to right:

  • Rushdown Type: Sports high attack power and is actively bent on wreaking havoc for players.
  • Long Distance Type: Prefers to maintain a safe distance away from players as they lob attacks at them.
  • Support Type: A defensive type that tries to support and heal the other minions.
  • Iron Wall Type: High in defense, this one can be expected to be found hovering around Trillion and protecting him first and foremost.

Makai Shin Trillion

Likewise, the Booster Devils, seen above, have also gotten some more clarification. Sporting specialized suits developed by Faust herself, Booster Devils are anti-Trillion soldiers that carry souls offered up by inhabitants of the demon world and are as such capable of withstanding the poisonous miasma he exudes to a degree. They can accompany Demon Lords into battle and while they can’t be controlled directly, raising each girl’s CAP stat (short for “captaining”) lets then bring more and more with them as time goes on.

Finally, a slight update on Dying Skills has been provided. As previously mentioned, Dying Skills are a special move that can be executed when a Demon Lord is on the brink of death. But beyond just making a noticeable dent on Trillion, it also serves to put the next Demon Lord set to come after her in a better position for upcoming battles as she inherits the torch. The update includes two in-game examples of Dying Skills that players can expect to encounter, listed below:

  • Transient Blow: Deals huge damage to Trillion by expending a Demon’s Lords remaining life force to the fullest.
  • Eternal Seal: Permanently seals off the skills used by one part of Trillion’s body by thrusting a huge weapon at his armor and breaking it.

Makai Shin Trillion remains slated for a Japanese release on PS Vita sometime during 2015.

Thanks, Games Talk.

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