Kazunori Yamauchi on developing PS4 Gran Turismo and a non-GT game

Yamauchi wants to convey the ideas of life and death as a human.

Kazunori Yamauchi

In an interview with Dengeki PlayStation this week commemorating the 20th anniversary of the PlayStation’s launch in Japan, Gran Turismo creator Kazunori Yamauchi offered up a handful of thoughts on developing games for the various incarnations of PlayStation hardware over the years, as well as his goals for the driving simulator series as it transitions onto PlayStation 4.

For starters, back on the PlayStation days, he recalls submitting nearly 100 different proposals for games of all sorts of genres before ultimately settling on the first Motor Toon Gran Prix, which only came out in Japan. In retrospect, he feels that it was a good turn of events to have kicked his time off with PlayStation through that game.

In terms of what he and his team have been able to accomplish as game hardware has progressed, Yamauchi feels that simulators have come far in being able to better approach reality while at the same time noting that advancements in hardware always bring out new things that can be conveyed in games—a back and forth process that he quite enjoys. Going forward, he’s optimistic about how video games will keep evolving in the future, hoping that PlayStation hardware always pushes the envelope for what games can offer and that the Gran Turismo series will be there along with it on the front lines. He wants risks to keep being actively taken as the industry keeps growing.

As for development on the first PlayStation 4 edition of Gran Turismo, Yamauchi mentions nothing specific about what the game will bring to the table, save for the fact that it’ll be a proper brand-new title when it’s released. Development otherwise continues onward and the comparative ease of making games for the PlayStation 4 means that he and his team are really enjoying themselves. Aware of the global trend of people increasingly distancing themselves from cars and driving, he says that he and his team are doing their part to try and reignite that fire within people to widely care about such things again.

Finally, Yamauchi mentions having an interest in one day developing another game outside of the Gran Turismo franchise—one that conveys his ideas on life and death as a human being. Outside of the Motor Toon Gran Prix games, the only games Polyphony Digital have worked on that don’t fall explicitly within the Gran Turismo umbrella are mecha shooter Omega Boost for PSone and the PS2 motorcycle racing game Tourist Trophy.

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