Atelier Shallie item synthesis, latest characters detailed

A familiar face (and a smaller face) joining the party.

Atelier Shallie: Alchemists of the Dusk Sea

As the Japanese launch for Gust’s upcoming PlayStation 3 RPG Atelier Shallie: Alchemists of the Dusk Sea inches ever closer, the studio has released more gameplay and character details, as well as announced a handful of additional musical artists working on the game’s soundtrack.

Find the full roundup of information below.

Everything You Need to Know on Synthesizing Your Own Items!

The Simplicity of Synthesis

While it might look intimidating at first glance, combining items together to make new ones through the synthesis system in Atelier Shallie: Alchemists of the Dusk Sea is designed to be simple to do from top to bottom! Indeed, everything from the controls to the actual systems entailed is designed to be approachable. While you’ll accumulate more and more new skills to utilize in the process as you progress in the game that will let you fine-tune your work, the underlying simplicity will always be there to keep things stress-free as you go about your work! The resulting items you churn out can be naturally be used in fights, but they can also be utilized in further synthesizing. What’s more, some of the items that you also just purchase and pick up as you go about your adventure may not always seemingly have any effects attached to them, so it’ll be up to you to use those synthesizing skills to bring out those latent properties and use them to their fullest potential!

The Synthesizing Process in a Nutshell

Let’s quickly go over the basic steps to synthesize items together to make new ones of your own. As we mentioned before, the items that will serve as your ingredients can be found all over the place, whether it’s just in a store, out on a field waiting to be picked up, or some other way entirely. Some items that you’ll find have particularly rare effects, in which cases it’s best to get to synthesizing as soon as you can.

  1. Get Yourself Some Items and Recipes!
    We’ve already talked about how you need to already have some items to synthesize new ones, but you’ll also need to have recipes on hand in order to do anything with them! Like items, these can be found all over the place in a variety of places, so keep your eyes peeled for them everywhere!
  2. Figure Out What You’re Going to Make!
    The process begins for real once you access your alchemy pot back at your atelier. Doing so will bring up a list of items that you can make and from there, you just pick which one you’d like to work on.
  3. Pick Out Your Ingredients!
    Once you know what you’re interested in making, you pick out what items you have on hand that will go towards synthesizing it.
  4. Come Up with an Order to Put in Your Ingredients and Use Your Skills!
    As you progress in the game, not only will you pick up new skills that you can put towards your alchemy work, but you’ll also be able to decide in which order your items go inside your pot. You’ll just have to experiment with skills and ingredient orders to see how things turn out!
  5. Select the New Item’s Properties and You’re Done!
    Your synthesized items have latent properties that your alchemy can draw out, which in turn influences the sort of effects that the final product will have. Depending on what properties you pick, not only can your synthesized item get new effects, but even the standard ones it comes with can be strengthened up, potentially leading to very potent creations if you make sure to tune things just right.

Rack Up a Chain as Synthesize Items!

As you level up your alchemy skills by doing lots of synthesizing, you’ll eventually find that you can build up Chains during the process. Essentially, the Chain counter is built up by stringing skills together and the higher you get it in tandem with the skills you use, the more effective your new item will be! How do you build up a Chain, you ask? It’s simple! If you keep using synthesizing skills of the same element, the Chain counter will go up, with the process starting when you use a skill that’s the same element as your ingredients. The elements themselves fall into four categories, constituting, fire, water, wind, and earth. Additionally, some skills that impart effects on an item can also affect its overall potency depending on when during the chain they’re introduced, making it possible to form especially strong items with careful planning!

Forge Top-Notch Equipment with Some Smithing!

Both of the main girls in Atelier Shallie might know their way around using alchemy to make items and decorations, but weapons and armor are beyond their normal wheelhouse. That doesn’t mean you’re up a creek when you want to make those things as well, though! If you pay a visit to Miruca, your neighborhood alchemist in training, she’ll lend you a hand, enabling you to forge what you need in a way that’s mostly similar to how you do your standard item synthesis. Here’s the quick-and-dirty overview of the steps you need to take to make this happen:

  1. As always, to get anything done, you’ll have to get your hands on the recipes and items necessary to make whatever weapons and armor you have in mind.
  2. After working those things out, you once again work out what skills you’d like to use, as well as what order in which you’d like to insert the items you’ll be using for your ingredients. Like with standard item synthesis, the Chain system is still present and item elements are of the utmost important here, too.
  3. Then you just pick out your properties and you’re done! Like with the items you’ll synthesis, the properties of your weapon and armor can vary depending on what elements and properties with which you infuse them. If you dig in deep, you’ll find a wide array of equipment you can craft with this system!

It’s worth noting that Shallistera, Shallote, and Miruca each have slightly different skills that they can use for item synthesizing and crafting. As Shallistera and Shallote raise their crafting levels, Miruca will also unlock new skills that you can use when you visit her.

Break Down Items!

Miruca isn’t only good for helping you make new equipment, though. She can also help you break down items. If you bring her certain items, she can take them and extract other items from them. As some items can only be obtained in this manner, it’s well worth your time to take her up on these services when the chance presents itself.

New Characters

AS-AlchOver-Wilbell

Wilbell voll Erslied (voiced by Asami Seto)
Age: 24
Occupation: Traveling Magician
Blood Type: B
Height: 153 cm. (5′)

“No matter what you take me to be, you can’t deny that I’m an upstanding adult!”

Wilbell is a magician who wanders about in search of spirits in order to practice forming pacts with them, in turn using the power of ones with which she’s successfully negotiated to pull off powerful magic. After helping out Shallote one day, she’s mistaken for a alchemist and in turn becomes her beloved master. As someone who still looks rather young for her age, she’s developed a bit of a complex about her childlike appearance and is in turn searching for something that can prove her adulthood to other people. While a shrewd person, she nevertheless has a lazy streak to her. Because of her complex, she tends to overdo it in her attempts to convey her maturity and routinely invites trouble to herself as a result.

AS-AlchOver-Homura

Homura (voiced by Haruka Terui)
Age: Unknown
Occupation: Veteran Treasure Hunter
Blood Type: Unknown
Height: 100 cm. (3’3″)

“When you’re feeling down, sometimes all you need is something sweet to get you smiling again.”

Homura is a nice, but nihilistic homunculus working as a treasure hunter who has a thing for sweets. As someone learning long lost sword arts, he’s highly competent at combat and as such is routinely called upon to help out people and fellow homunculi. Unlike most other members of his species, he can quickly turn his head and is articulate, having a knack for shooting off facetious quips. As a result, he’s respected by other homunculi, but humans mostly view him as a bemusing curiosity.

Get to Know the Lively Cast Members through Unique Character Events!

As you play the game, you’ll find opportunities to view character-specific story events that play out in isolation from the main storyline. These “Character Events,” as they’re called, let you gain insight into some unexpected facets of their personalities, as well as learn things about them that they normally keep concealed from others. Here are a handful of examples below:

  • Cortes harbors doubts about his homeland. During his Character Events, you’ll join him as he works to save the Dusk Sea from dangers that lurk within it.
  • With Jurie, you’ll tag along with her as she goes treasure hunting, as well as learn about various life episodes pertaining to her younger sister, Miruca.
  • Miruca is a girl who harbors a past toward The Center, as well as dreams in the here and now. In her Character Events, you’ll gain insights into what makes this quiet girl tick.
  • Wilbell’s Character Events revolve around her attempts to deal with her complex surrounding her appearance, as well as what her shrewdness means in practice as she tries to be the best master that she can be to her student, Shallote.
  • Homura’s Character Events give you a close look at homunculi legends and customs in ways only he can provide. In turn, the time you spend with him just might prove that there can, in fact, be such a thing as friendship between homunculi and humans.

Even More Music Artists Lending a Hand!

We’ve already announced a number of artists joining the team behind Atelier Shallie: Alchemists of the Dusk Sea to help realize its lovely, yet fleeting world, including Matryoshka, Nasu Asako, Canoue, Annabel, Mao, and Mimi Meme Mimi. This time, we’re happy to share that Chirinuruwowaka and ACRYLICSTAB are also on board as well so that we can make the music of Atelier Shallie all that it can be and then some!

Atelier Shallie: Alchemists of the Dusk Sea due out for PlayStation 3 in Japan on July 17. View a new set of screenshots at the gallery.

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