Freedom Wars detailed in Famitsu

Recapture civilians from dragon-like Abductors.

Famitsu this week has new details on Freedom Wars, Sony’s newly announced PS Vita multiplayer action game set for release next year in Japan.

As previously announced, the game, which supports up to eight-person multiplayer, is set in the near future, where the outside world is uninhabitable and mankind survives in cities called “Panopticon.” Civilians are regulated through one million years of imprisonment, and are forced to earn their freedom by becoming “volunteers” and helping “recapture” other civilians taken by “Abductors.”

Abductors are large monsters based on dragons that come in multiple types and capture civilians. The goal is to rescue civilians from Abductors by bringing them to safe areas. Artificial Abductors also exist and are used as weapons. Players and Accessories (detailed below) are targeted to be swept away by Abductors, too. But Accessories are necessary to recapture a civilian, so if the player is swept away, the volunteer will fail.

Now let’s meet some characters:

  • Criminal (Male):  As an example, a man was introduced in the center of the trailer. He is a felon who is serving one million years of imprisonment. As a criminal, his life in Panopticon is guaranteed.
  • Accessory (Female): An android created to guard prisoners. She is always with the criminal and participates in battle as a volunteer. As an AI, all her aspects can be edited, from her face and hairstyle to her costume, lines, voice, etc.

Looking at the trailer, it seems that the main character can be either a male or a female. It is unknown if the Accessory can be male as well.

Famitsu also has details on some of the game’s actions:

  • Thorns: Wrapping around the Criminal’s left arm. It can be fired into enemies and walls, revealing new places to go. The ability differs by type, and strong components can be obtained through growth.
  • Amputation/Destruction: Making use of a short range weapon, you can sever part of an Abductor.
  • Weapon: Generally classified as short range and long range types. There are variations of each weapon, from large swords and single hand blades to rifles and machine guns.

A few more random details can be found below:

  • Details are unclear, but it seems there is a system that revives the conflict between the different states of Panopticon.
  • Other than co-op play, other services are planned like Accessory rescue fights called “Volunteer Transmission”.
  • Development is 69 percent complete. Producer Junichi Yoshizawa of Sony says that he wants to hear feedback as it’s being developed.

Thanks, [email protected].

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