<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Japanese game makers discuss strategies for 2013	</title>
	<atom:link href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013/feed" rel="self" type="application/rss+xml" />
	<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013</link>
	<description>Japanese Video Game News</description>
	<lastBuildDate>Fri, 28 Apr 2017 18:53:16 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: KurisuMakise		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-162124</link>

		<dc:creator><![CDATA[KurisuMakise]]></dc:creator>
		<pubDate>Fri, 18 Jan 2013 06:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-162124</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160291&quot;&gt;Rezar&lt;/a&gt;.

You are not alone Rezar, let us cling together ;-;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160291">Rezar</a>.</p>
<p>You are not alone Rezar, let us cling together ;-;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: xxx128		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160443</link>

		<dc:creator><![CDATA[xxx128]]></dc:creator>
		<pubDate>Fri, 11 Jan 2013 14:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160443</guid>

					<description><![CDATA[I can answer the capcom one!!! yay...
1) money
2) Whore out existing franchises from a time when capcom was still relevant right to the point where none of our customers care anymore.
3) more money $$$]]></description>
			<content:encoded><![CDATA[<p>I can answer the capcom one!!! yay&#8230;<br />
1) money<br />
2) Whore out existing franchises from a time when capcom was still relevant right to the point where none of our customers care anymore.<br />
3) more money $$$</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: HeatPhoenix		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160405</link>

		<dc:creator><![CDATA[HeatPhoenix]]></dc:creator>
		<pubDate>Fri, 11 Jan 2013 02:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160405</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160231&quot;&gt;Luna Kazemaru&lt;/a&gt;.

Maybe not, but it&#039;s not like anyone appreciated it anyway, check out your downvotes. Don&#039;t worry though, I still adore you.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160231">Luna Kazemaru</a>.</p>
<p>Maybe not, but it&#8217;s not like anyone appreciated it anyway, check out your downvotes. Don&#8217;t worry though, I still adore you.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LordKaiser		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160344</link>

		<dc:creator><![CDATA[LordKaiser]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 18:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160344</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160119&quot;&gt;Rezar&lt;/a&gt;.

Yup there&#039;s a plot twist at the end :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160119">Rezar</a>.</p>
<p>Yup there&#8217;s a plot twist at the end :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rezar		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160291</link>

		<dc:creator><![CDATA[Rezar]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 07:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160291</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160189&quot;&gt;KurisuMakise&lt;/a&gt;.

I was wondering if I was the only one the site was hoping that Dangan Ronpa will see a release outside of Japan. Everything I have heard about both Dangan Ronpa and Super Dangan Ronpa 2 is great.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160189">KurisuMakise</a>.</p>
<p>I was wondering if I was the only one the site was hoping that Dangan Ronpa will see a release outside of Japan. Everything I have heard about both Dangan Ronpa and Super Dangan Ronpa 2 is great.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: PrinceHeir		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160280</link>

		<dc:creator><![CDATA[PrinceHeir]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 06:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160280</guid>

					<description><![CDATA[Atlus

&quot;Expect development of a new Devil Survivor 2 game project.&quot;

Devil Survivor 2 Overclocked Atlus!?!?!

Nihion Falcom

&quot;We want more people to know and play Falcom games.&quot;

then start localizing them world wide.

D3 Publisher

&quot;Unexpectedness&quot;

Onechanbara Z Kagura!

5pb.

&quot;Even more user expansion and Asian development expansion.&quot;

&quot;Science adventure games are our focus, our core layer, with the exception of sound games. We want to develop original content for multiple platforms especially ports for iPhone.&quot;

glad 5pb is expanding to asian territories, as well as games in other platforms.

now localize them world wide please!!!

surprised they didn&#039;t addressed themselves as mages(since it is their parent company?)

Platinum Games

&quot;Fight the world as a Japan representative.&quot;

FUCK YES!!!!!!

From Software

&quot;New challenges and hangups.&quot;
 

&quot;It’s Dark Souls 2 development year. There are also plans for a new topic.&quot;

new King&#039;s Field please!

Bethesda Softworks

&quot;Zwei.&quot;

&quot;Zwei.&quot;



MIKAMI!!!!!!!!!]]></description>
			<content:encoded><![CDATA[<p>Atlus</p>
<p>&#8220;Expect development of a new Devil Survivor 2 game project.&#8221;</p>
<p>Devil Survivor 2 Overclocked Atlus!?!?!</p>
<p>Nihion Falcom</p>
<p>&#8220;We want more people to know and play Falcom games.&#8221;</p>
<p>then start localizing them world wide.</p>
<p>D3 Publisher</p>
<p>&#8220;Unexpectedness&#8221;</p>
<p>Onechanbara Z Kagura!</p>
<p>5pb.</p>
<p>&#8220;Even more user expansion and Asian development expansion.&#8221;</p>
<p>&#8220;Science adventure games are our focus, our core layer, with the exception of sound games. We want to develop original content for multiple platforms especially ports for iPhone.&#8221;</p>
<p>glad 5pb is expanding to asian territories, as well as games in other platforms.</p>
<p>now localize them world wide please!!!</p>
<p>surprised they didn&#8217;t addressed themselves as mages(since it is their parent company?)</p>
<p>Platinum Games</p>
<p>&#8220;Fight the world as a Japan representative.&#8221;</p>
<p>FUCK YES!!!!!!</p>
<p>From Software</p>
<p>&#8220;New challenges and hangups.&#8221;</p>
<p>&#8220;It’s Dark Souls 2 development year. There are also plans for a new topic.&#8221;</p>
<p>new King&#8217;s Field please!</p>
<p>Bethesda Softworks</p>
<p>&#8220;Zwei.&#8221;</p>
<p>&#8220;Zwei.&#8221;</p>
<p>MIKAMI!!!!!!!!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: EspadaKiller		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160266</link>

		<dc:creator><![CDATA[EspadaKiller]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 05:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160266</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160199&quot;&gt;AdamBoy64&lt;/a&gt;.

Agreed!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160199">AdamBoy64</a>.</p>
<p>Agreed!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Himiko		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160259</link>

		<dc:creator><![CDATA[Himiko]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 05:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160259</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160244&quot;&gt;Godmars&lt;/a&gt;.

Then good thing that isn&#039;t what they said.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160244">Godmars</a>.</p>
<p>Then good thing that isn&#8217;t what they said.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Godmars		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160244</link>

		<dc:creator><![CDATA[Godmars]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 04:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160244</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160051&quot;&gt;Himiko&lt;/a&gt;.

If what they said was &quot;no more RPGs&quot; or &quot;more RPG with MMO elements,&quot; then &quot;Fuck you&quot; would be my response as well.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160051">Himiko</a>.</p>
<p>If what they said was &#8220;no more RPGs&#8221; or &#8220;more RPG with MMO elements,&#8221; then &#8220;Fuck you&#8221; would be my response as well.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Zero		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160243</link>

		<dc:creator><![CDATA[Zero]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 04:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160243</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160231&quot;&gt;Luna Kazemaru&lt;/a&gt;.

Okay, okay, let&#039;s not let this get out of hand everyone.

Discuss why you all disagree, no need for insults etc. We&#039;re all friends here. =)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160231">Luna Kazemaru</a>.</p>
<p>Okay, okay, let&#8217;s not let this get out of hand everyone.</p>
<p>Discuss why you all disagree, no need for insults etc. We&#8217;re all friends here. =)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Luna Kazemaru		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160231</link>

		<dc:creator><![CDATA[Luna Kazemaru]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 01:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160231</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160204&quot;&gt;HeatPhoenix&lt;/a&gt;.

That wasn&#039;t even a comeback lol nice try.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160204">HeatPhoenix</a>.</p>
<p>That wasn&#8217;t even a comeback lol nice try.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: HeatPhoenix		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160204</link>

		<dc:creator><![CDATA[HeatPhoenix]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 23:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160204</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160200&quot;&gt;Luna Kazemaru&lt;/a&gt;.

Yes, you do:

&quot;Luna Kazemaru  xMCXx • 5 hours ago−

the butt hurt flows.&quot;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160200">Luna Kazemaru</a>.</p>
<p>Yes, you do:</p>
<p>&#8220;Luna Kazemaru  xMCXx • 5 hours ago−</p>
<p>the butt hurt flows.&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: HeatPhoenix		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160203</link>

		<dc:creator><![CDATA[HeatPhoenix]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 23:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160203</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160056&quot;&gt;DrForbidden&lt;/a&gt;.

No Mega Man!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160056">DrForbidden</a>.</p>
<p>No Mega Man!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Luna Kazemaru		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160200</link>

		<dc:creator><![CDATA[Luna Kazemaru]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 22:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160200</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160197&quot;&gt;xMCXx&lt;/a&gt;.

sorry i don&#039;t post shit comebacks.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160197">xMCXx</a>.</p>
<p>sorry i don&#8217;t post shit comebacks.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: AdamBoy64		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160199</link>

		<dc:creator><![CDATA[AdamBoy64]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 22:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160199</guid>

					<description><![CDATA[I like the answer from Sony Computer Entertainment.
People around the world to smile and be cheerful... That&#039;s a great goal for 2013.]]></description>
			<content:encoded><![CDATA[<p>I like the answer from Sony Computer Entertainment.<br />
People around the world to smile and be cheerful&#8230; That&#8217;s a great goal for 2013.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: xMCXx		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160197</link>

		<dc:creator><![CDATA[xMCXx]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 22:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160197</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160181&quot;&gt;Luna Kazemaru&lt;/a&gt;.

Right back at ya.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160181">Luna Kazemaru</a>.</p>
<p>Right back at ya.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: KurisuMakise		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160189</link>

		<dc:creator><![CDATA[KurisuMakise]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 21:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160189</guid>

					<description><![CDATA[Music to my ears Spike Chunsoft. Really want to play more of their adventure titles, especially Super Dangan Ropa 2. Maybe Aksys will do some more with them in the future =3 

&quot;Nihon Falcom1) The Legend of Heroes: Sen no Kiseki will be released. The Kiseki brand will see a boost.
2) We want more people to know and play Falcom games.&quot;

I&#039;m hoping and praying that this means a more aggresive localization push to match the increased step up in brand in Japan. 

Now if only 5pb was expanding out of asia for their releases =( Q.Q]]></description>
			<content:encoded><![CDATA[<p>Music to my ears Spike Chunsoft. Really want to play more of their adventure titles, especially Super Dangan Ropa 2. Maybe Aksys will do some more with them in the future =3 </p>
<p>&#8220;Nihon Falcom1) The Legend of Heroes: Sen no Kiseki will be released. The Kiseki brand will see a boost.<br />
2) We want more people to know and play Falcom games.&#8221;</p>
<p>I&#8217;m hoping and praying that this means a more aggresive localization push to match the increased step up in brand in Japan. </p>
<p>Now if only 5pb was expanding out of asia for their releases =( Q.Q</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Luna Kazemaru		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160181</link>

		<dc:creator><![CDATA[Luna Kazemaru]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 21:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160181</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160158&quot;&gt;xMCXx&lt;/a&gt;.

To bad ARR is turning out quite nicely am I right. Man your post sometimes.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160158">xMCXx</a>.</p>
<p>To bad ARR is turning out quite nicely am I right. Man your post sometimes.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Luna Kazemaru		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160180</link>

		<dc:creator><![CDATA[Luna Kazemaru]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 21:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160180</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160156&quot;&gt;Vampire Dragon&lt;/a&gt;.

yep ignore news and be selective about it :D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160156">Vampire Dragon</a>.</p>
<p>yep ignore news and be selective about it :D</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: new_tradition		</title>
		<link>https://www.gematsu.com/2013/01/japanese-game-makers-discuss-strategies-for-2013#comment-160172</link>

		<dc:creator><![CDATA[new_tradition]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 20:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=89016#comment-160172</guid>

					<description><![CDATA[Glad I held off from buying Devil Survivor 2 for the DS. Atlus&#039; response indicates an Overclock version in the works. I&#039;ll wait for that then.]]></description>
			<content:encoded><![CDATA[<p>Glad I held off from buying Devil Survivor 2 for the DS. Atlus&#8217; response indicates an Overclock version in the works. I&#8217;ll wait for that then.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/?utm_source=w3tc&utm_medium=footer_comment&utm_campaign=free_plugin

Object Caching 61/110 objects using Memcache
Page Caching using Disk: Enhanced 

Served from: www.gematsu.com @ 2026-05-03 04:05:41 by W3 Total Cache
-->