Square Enix may stop large-scale internal development after Final Fantasy XIII-2, according to Motomu Toriyama.
Speaking at GDC Taipei, the Final Fantasy XIII and XIII-2 director spoke about the difficulties of working with a large-scale development team, and how they changed their approach for Final Fantasy XIII-2.
“With a large-scale development team, we didn’t use our time well,” he said, referring to Final Fantasy XIII. “How do you communicate to everyone in the department what the drive of the game is?
“We decided that we would have a milestone every month, and realized we needed to applied more Western technology and production techniques. We learned this not only from GDC, but also from Eidos,” he said of XIII-2’s development.
“We decided we needed to create more practical milestones, not story-based ones.”
Toriyama also said that, instead, the publisher will rely on “distributed” and “outsourced” development to meet its targets on time.
In regards to XIII-2 released earlier this year, he said that the team “improved”, but added that “it’s still not enough time to add everything we learn back into the game”.
He also said that he felt the team needed more “buffer” time for player testing the title, and that they didn’t have time to incorporate what they had learned before release.