Big Huge Games to lead Epic Studio in Baltimore

"Big problems need huge solutions," says Epic pres.

Epic Games is to open a new development studio lead by former Big Huge Games employees, according to a post on its official blog.

Written by Epic’s president Michael Capps, the post detailed the circumstances leading up to the studio’s conception – notably the collapse of MMO developer 38 Studio, of which Big Huge Games was a subsidary and developer of Kingdoms of Amalur: Reckoning, an RPG released in February this year.

“Our heart goes out to the people affected by the unfortunate events surrounding 38 Studios and its subsidiary in Baltimore, Big Huge Games. Through it all, the team stayed together in a way that’s been really heartwarming to see,” wrote Capps.

“The team kept working, hoping that there’d be a way to secure last-minute funding and save the company. People brought extra food into the office to help those unable to pay their bills. And last week, in bittersweet irony, Big Huge Games was named to Game Developer’s Top 30 studios in the world list.

“In one of life’s coincidences, Epic’s directors had spent the morning discussing how we’d love to build even more successful projects with our growing team, but that we’d need a dramatic infusion of top talent to do so. Which, we all knew, was impossible.”

He also notes that the size of the studio’s workforce, name and debut project have yet to be decided. But said that “some of these folks have been going too long without a paycheck to wait”, and that he intends for production to begin as soon as possible.

Thanks, Gamasutra.

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