The Elder Scrolls Online detailed in Game Informer

Details about Bethesda's MMORPG hit the web.

First details surrounding The Elder Scrolls Online have come out of the latest Game Informer.

To recap, The Elder Scrolls Online is developed by ZeniMax Online Studios under the direction of MMO veteran Matt Firor. It is a massively multiplayer role-playing game set for release on PC and Mac in 2013. The game started development in 2007, the same year in which the studio was founded, and is being developed by a 250 person team.

Differing from its single-player iterations, The Elder Scrolls Online will be a third-person, hotbar-based game, as the “reality of network latency and massively multiplayer games prevents The Elder Scrolls Online from following the real-time combat model since its inception.” The magazine claims that the team are transplanting its core concepts into the MMO. Stamina is one of those concepts.

According to the story, a number of the series’ staple mechanics will not make an appearance due to the nature of massively multiplayer games. Player housing and NPC romances, alongside the ability to become a vampire or werewolf, will not transition to the MMO. Instant quick travel and Radiant AI with independent schedules will also be omitted to accommodate for the multiplayer design.

The game will integrate “genre standards with classes, experience points and progression,” though they will be based “around the core fantasy presented by traditional Elder Scrolls games.”

Set 1000 years in the past, the game will include towns such as Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore and Riften. Other, larger areas are planned to be added in post-release expansion packs.

The Elder Scrolls Online will also deviate from the standard “holy trinity” of tank, damage dealer and healer. Instead, ZeniMax Online seek a “naturalistic” approach, whereby players are largely responsible for their own well-being. Healing and absorbing damage for fellow players are still integral to combat, however.

Involving three factions, Player vs Player combat will also be included. This will involve capturing keeps and the use of siege weapons. In its more advanced stages, 200 player battles are a possibility. An eSports friendly version of PvP will also be accessible to players looking for balanced competition.

Guilds will also make a return.

If bullet-point summaries are your thing, see this NeoGAF thread. Scans of the reveal, which include screenshots, are out online.

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