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	<title>
	Comments on: The Last of Us in development for two years	</title>
	<atom:link href="https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years/feed" rel="self" type="application/rss+xml" />
	<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years</link>
	<description>Japanese Video Game News</description>
	<lastBuildDate>Mon, 12 Dec 2011 10:26:18 +0000</lastBuildDate>
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	<item>
		<title>
		By: Genesis		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52686</link>

		<dc:creator><![CDATA[Genesis]]></dc:creator>
		<pubDate>Mon, 12 Dec 2011 10:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52686</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52634&quot;&gt;zakou&lt;/a&gt;.

@&lt;a href=&quot;#comment-52634&quot; rel=&quot;nofollow&quot;&gt;zakou&lt;/a&gt;: Umm it&#039;s a reveal. They don&#039;t usually show gameplay elements when games are revealed]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52634">zakou</a>.</p>
<p>@<a href="#comment-52634" rel="nofollow">zakou</a>: Umm it&#8217;s a reveal. They don&#8217;t usually show gameplay elements when games are revealed</p>
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		<title>
		By: AdamBoy64		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52651</link>

		<dc:creator><![CDATA[AdamBoy64]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 22:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52651</guid>

					<description><![CDATA[Troy Baker... Yes! That&#039;s fantastic.]]></description>
			<content:encoded><![CDATA[<p>Troy Baker&#8230; Yes! That&#8217;s fantastic.</p>
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		<title>
		By: rockman29		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52644</link>

		<dc:creator><![CDATA[rockman29]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 21:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52644</guid>

					<description><![CDATA[Well, I guess we should start anticipating the E3 2012 press conference gameplay lol.]]></description>
			<content:encoded><![CDATA[<p>Well, I guess we should start anticipating the E3 2012 press conference gameplay lol.</p>
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		<title>
		By: captainhowdy		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52637</link>

		<dc:creator><![CDATA[captainhowdy]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 18:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52637</guid>

					<description><![CDATA[It reminds a lot of Uncharted with horror feel. This trailer didn&#039;t scare me or was tense for me.

 They should have changed the lead characters. They remind me of Drake and Ellen, they should seperate themselves from it.]]></description>
			<content:encoded><![CDATA[<p>It reminds a lot of Uncharted with horror feel. This trailer didn&#8217;t scare me or was tense for me.</p>
<p> They should have changed the lead characters. They remind me of Drake and Ellen, they should seperate themselves from it.</p>
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		<title>
		By: Arcanenix		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52636</link>

		<dc:creator><![CDATA[Arcanenix]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 18:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52636</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52634&quot;&gt;zakou&lt;/a&gt;.

@&lt;a href=&quot;#comment-52634&quot; rel=&quot;nofollow&quot;&gt;zakou&lt;/a&gt;:  come it&#039;s the VGA&#039;s. It&#039;s only good for teasers.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52634">zakou</a>.</p>
<p>@<a href="#comment-52634" rel="nofollow">zakou</a>:  come it&#8217;s the VGA&#8217;s. It&#8217;s only good for teasers.</p>
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		<title>
		By: zakou		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52634</link>

		<dc:creator><![CDATA[zakou]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 18:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52634</guid>

					<description><![CDATA[This sounds sort of bullshitty, 2 years and all we get is just a trailer and no gameplayer? no pictures of gameplay?

Even characters hardly say anything in this trailer so it looks like as if it was in development for like a month or two.]]></description>
			<content:encoded><![CDATA[<p>This sounds sort of bullshitty, 2 years and all we get is just a trailer and no gameplayer? no pictures of gameplay?</p>
<p>Even characters hardly say anything in this trailer so it looks like as if it was in development for like a month or two.</p>
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		<title>
		By: NCloud		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52632</link>

		<dc:creator><![CDATA[NCloud]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 17:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52632</guid>

					<description><![CDATA[I want to play :)]]></description>
			<content:encoded><![CDATA[<p>I want to play :)</p>
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		<title>
		By: mateuspradosousa		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52626</link>

		<dc:creator><![CDATA[mateuspradosousa]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 17:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52626</guid>

					<description><![CDATA[Anyone know a link where I can watch the full vga? Although there is nothing on youtube...]]></description>
			<content:encoded><![CDATA[<p>Anyone know a link where I can watch the full vga? Although there is nothing on youtube&#8230;</p>
]]></content:encoded>
		
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		<title>
		By: Revorse		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52625</link>

		<dc:creator><![CDATA[Revorse]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 17:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52625</guid>

					<description><![CDATA[Troy Baker gets a lot of work. I&#039;m glad cause he&#039;s really good. But this game looks pretty interesting]]></description>
			<content:encoded><![CDATA[<p>Troy Baker gets a lot of work. I&#8217;m glad cause he&#8217;s really good. But this game looks pretty interesting</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: mateuspradosousa		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52624</link>

		<dc:creator><![CDATA[mateuspradosousa]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 17:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52624</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52621&quot;&gt;Kougeru&lt;/a&gt;.

@&lt;a href=&quot;#comment-52621&quot; rel=&quot;nofollow&quot;&gt;Kougeru&lt;/a&gt;: you are very picky man...aff]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52621">Kougeru</a>.</p>
<p>@<a href="#comment-52621" rel="nofollow">Kougeru</a>: you are very picky man&#8230;aff</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sal Romano		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52623</link>

		<dc:creator><![CDATA[Sal Romano]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 16:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52623</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52621&quot;&gt;Kougeru&lt;/a&gt;.

@&lt;a href=&quot;#comment-52621&quot; rel=&quot;nofollow&quot;&gt;Kougeru&lt;/a&gt;: I actually meant to write in-engine. Was a typo on my part.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52621">Kougeru</a>.</p>
<p>@<a href="#comment-52621" rel="nofollow">Kougeru</a>: I actually meant to write in-engine. Was a typo on my part.</p>
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			</item>
		<item>
		<title>
		By: Kougeru		</title>
		<link>https://www.gematsu.com/2011/12/the-last-of-us-in-development-for-two-years#comment-52621</link>

		<dc:creator><![CDATA[Kougeru]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 16:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=58131#comment-52621</guid>

					<description><![CDATA[Neither of those tweets say &quot;Real-time&quot;. It can be in-game engine yet still pre-rendered. Pre-rendered means just that, it&#039;s all loaded before hand. Very common for games to do that for cut scenes so they run perfectly smooth.  Not saying it&#039;s not possible though. It looks good, but after watching it more I did notice it still has the typical issues found in consoles games such as low resolution textures. I also realized  with two main characters and a probably mostly empty world, besides static objects there&#039;s probably not much else to render overall. Interested to see what kind of &quot;Bad guys&quot; they&#039;ll have besides standard zombies. The feeling I get from this game is a rather lonely one which is why I&#039;m assuming it&#039;s going to be mostly empty of people save a few enemies when you least expect them. But yeah, rendered in-game is still different than real-time. They seem to be wording it that way on purpose too.]]></description>
			<content:encoded><![CDATA[<p>Neither of those tweets say &#8220;Real-time&#8221;. It can be in-game engine yet still pre-rendered. Pre-rendered means just that, it&#8217;s all loaded before hand. Very common for games to do that for cut scenes so they run perfectly smooth.  Not saying it&#8217;s not possible though. It looks good, but after watching it more I did notice it still has the typical issues found in consoles games such as low resolution textures. I also realized  with two main characters and a probably mostly empty world, besides static objects there&#8217;s probably not much else to render overall. Interested to see what kind of &#8220;Bad guys&#8221; they&#8217;ll have besides standard zombies. The feeling I get from this game is a rather lonely one which is why I&#8217;m assuming it&#8217;s going to be mostly empty of people save a few enemies when you least expect them. But yeah, rendered in-game is still different than real-time. They seem to be wording it that way on purpose too.</p>
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