The Final Fantasy XIV Chronicles: Life in Limsa Lominsa

A city that dares to defy land’s reach, Limsa Lominsa is populated by towers far beyond the eye’s imagination. Guarded by spirals of steel and stone, this vast abode is one of Eorzea’s keystone settlements – a place where the land, the sea and the sky meet through the arbitration of its people.

A pretty, unpopulated place

It was also here that my journey began. It was here where my birthing moments of freedom where shackled by a torrent of confusion and frustration. It’s also a place I will undoubtedly return to, if only to accept an endless stream of tedious and repetitive quests. Limsa, like other settlements similar, is also the home to a market ward – a place of unspeakable user-interface horrors.

Much like the land surrounding the stalwart city, however, Lominsa is largely a collection of wonderfully constructed pixels with little life to inhabit them. To encounter another player on its vast and wide walkways is an extraordinarily rare and unexciting occurrence – at present, they may as well be ‘non-playable characters’.

Still, Limsa is a place for the world’s populous to exchange goods, conversation and company. Shopping, both in the form of player run bizarre and city controlled (and, rather expensive, it would seem) shops. An aspiring player such as myself won’t struggle to find the basic necessities. Affording them, though, is another problem entirely.

Whilst it’s still unclear as to whether this is reflective of the city’s contents, or lack there-of, or representative of the fact that Final Fantasy XIV’s draw lie elsewhere within its world. Perhaps, then, its cities are merely glorified spawn points for which all players eventually abandon. Of course, it may also equally testify to the game’s lack of popularity.

From here, an adventurer is expected to venture beyond the city’s walls to one of the numerous camps sprinkled throughout Eorzea. Besides acting as a temporary home in the face of death, such camps are used to activate Guildleves.

And the greater the distance the camp is, the more experienced players are expected to be. Each camp represents an increase in rank, encouraging players to explore as they gradually learn to manipulate the games mechanics. And speaking of great distances, Final Fantasy XIV lacks of any substantial form of transportation.

‘Teleport’ and ‘Return’ commands enable players to warp between previously explored zones. Chocobos and Airships, however, are incomprehensibly absent, with former’s absence excused by a mysterious illness.

If you happen to be on ‘Palamecia’ server, look up ‘Reddybrek Scrawler’.

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