Here, aspiring designers can discuss the game’s combat. Besides discussing the more intricate mechanics of a combative system, it might be worth considering exactly how this combat is justified within a particular narrative, or how it might be explained with the context of the game’s world.
Here’s some questions to consider:
- Why is the protagonist fighting?
- How are they fighting?
- Is a combat system even required? If not, how will the player interact with the world and its occupants?
- If they do fight, what will they fight with? Weaponry? Magic?
- Who will they fight?
Remember that, within the context of these seminars, ‘Combat’ may simply refer to the game’s core mechanics. It could be combat, exploration, investigation or competition, as examples.