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	<title>
	Comments on: Final Fantasy XIV boosts fatigue for smaller gameplay sessions	</title>
	<atom:link href="https://www.gematsu.com/2010/08/final-fantasy-xiv-boosts-fatigue-for-smaller-gameplay-sessions/feed" rel="self" type="application/rss+xml" />
	<link>https://www.gematsu.com/2010/08/final-fantasy-xiv-boosts-fatigue-for-smaller-gameplay-sessions</link>
	<description>Japanese Video Game News</description>
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	<item>
		<title>
		By: Zero		</title>
		<link>https://www.gematsu.com/2010/08/final-fantasy-xiv-boosts-fatigue-for-smaller-gameplay-sessions#comment-26103</link>

		<dc:creator><![CDATA[Zero]]></dc:creator>
		<pubDate>Tue, 24 Aug 2010 21:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=33310#comment-26103</guid>

					<description><![CDATA[I&#039;m playing the beta, and I haven&#039;t experienced anything like this. You can change jobs on one character though, and carry abilities from various jobs, for example Lancer can benefit from having some abilities learned from the Marauder class. So, in other words, they rewards players who try and diversify their skill set, regardless of what job they play as main. 

From various translations of the above article, Its still very confusing as to what the fatigue system does exactly. 

Translation Quote-

&quot;There are mechanisms built into FFXIV to slow players down when playing a single class. If you play one class too much in a short period you start hitting “surplus experience”, which means you’ll be getting less EXP per kill. This is meant to make it so hardcore players won’t get too far ahead with 1 class. If you switch classes (weapons), surplus does not carry over, so you can start leveling a second class once you hit surplus EXP.&quot;

If this is the case, it really isn&#039;t all that bad, and I have no idea where Sankaku got the, &quot;you’d have to stop playing for two days&quot; thing...?

Keep in mind, the days that sankaku is referring to, could be in game days, which would make the so called wait period not all that long.

As I said above, still very confusing when it comes to this...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m playing the beta, and I haven&#8217;t experienced anything like this. You can change jobs on one character though, and carry abilities from various jobs, for example Lancer can benefit from having some abilities learned from the Marauder class. So, in other words, they rewards players who try and diversify their skill set, regardless of what job they play as main. </p>
<p>From various translations of the above article, Its still very confusing as to what the fatigue system does exactly. </p>
<p>Translation Quote-</p>
<p>&#8220;There are mechanisms built into FFXIV to slow players down when playing a single class. If you play one class too much in a short period you start hitting “surplus experience”, which means you’ll be getting less EXP per kill. This is meant to make it so hardcore players won’t get too far ahead with 1 class. If you switch classes (weapons), surplus does not carry over, so you can start leveling a second class once you hit surplus EXP.&#8221;</p>
<p>If this is the case, it really isn&#8217;t all that bad, and I have no idea where Sankaku got the, &#8220;you’d have to stop playing for two days&#8221; thing&#8230;?</p>
<p>Keep in mind, the days that sankaku is referring to, could be in game days, which would make the so called wait period not all that long.</p>
<p>As I said above, still very confusing when it comes to this&#8230;</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: zerolegacy0		</title>
		<link>https://www.gematsu.com/2010/08/final-fantasy-xiv-boosts-fatigue-for-smaller-gameplay-sessions#comment-26086</link>

		<dc:creator><![CDATA[zerolegacy0]]></dc:creator>
		<pubDate>Tue, 24 Aug 2010 16:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=33310#comment-26086</guid>

					<description><![CDATA[You should probably double check the credibility of this Sankaku is known for misinformation.  It sounds a little exaggerated.]]></description>
			<content:encoded><![CDATA[<p>You should probably double check the credibility of this Sankaku is known for misinformation.  It sounds a little exaggerated.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: cR00KdGAMR		</title>
		<link>https://www.gematsu.com/2010/08/final-fantasy-xiv-boosts-fatigue-for-smaller-gameplay-sessions#comment-26085</link>

		<dc:creator><![CDATA[cR00KdGAMR]]></dc:creator>
		<pubDate>Tue, 24 Aug 2010 15:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://gematsu.com/?p=33310#comment-26085</guid>

					<description><![CDATA[For some people they may only get 4 hours every couple days.  Some weeks are so busy for me I don&#039;t get to even play until the weekend and that may even be short.  So that isn&#039;t necessarily a bad thing.

Now if you take into consideration people who play constantly, they will progress further into the game leaving others behind.  I know as I played the first Final Fantasy online along with WOW and Everquest. , people can get left behind.  Hopefully they have found a way to make everyone able to progress through the story and enjoy the game equally.  We will have to wait and see.]]></description>
			<content:encoded><![CDATA[<p>For some people they may only get 4 hours every couple days.  Some weeks are so busy for me I don&#8217;t get to even play until the weekend and that may even be short.  So that isn&#8217;t necessarily a bad thing.</p>
<p>Now if you take into consideration people who play constantly, they will progress further into the game leaving others behind.  I know as I played the first Final Fantasy online along with WOW and Everquest. , people can get left behind.  Hopefully they have found a way to make everyone able to progress through the story and enjoy the game equally.  We will have to wait and see.</p>
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