The Need for Speed series has been around for a long, long time.
The series has been around since 1994 and during this time, Need for Speed has changed in bounds and leaps. From the realistic simulation of driving physics of Need for Speed, to the arcade-like cops and robbers Need for Speed: Hot Pursuit. Then in 2001, after the popularity of The Fast and the Furious, Need for Speed changed again, this time focusing on the underground car culture. Now, seven games after Need for Speed went underground, the series is ready to change again.
Shifting from arcade racing to a more realistic simulation-type racing (only two Need for Speed games have done this, Need for Speed and Need for Speed: Porsche Unleashed), Need for Speed: Shift will be released this autumn on the all current generation consoles. Developed by Slightly Mad Studios and with help by Michael Mann of EA Black Box and Patrick Soderlund of EA Games Europe.
So what is different this time? Need for Speed: Shift will focus on a more realistic angle in the simulation of racing, not just the cars but the driver as well. Keith Munro, a marketing boss at EA, told Eurogamer that, “The urban underground was a manifestation of style in some past Need for Speed games for sure, but Shift focuses less on these style cues and more on mirroring the driver experience.”
Shift will also include a 3D HUD that will mimic the driver’s head movement and include such things like inertia, and G-force. A cockpit view that the player can look around with using the right thumbstick will bring realism to a higher level. In the article, Munro states that “The tech behind that game, the details that only a team with such racing pedigree could accomplish, and the ability to make you feel the intensity of a race is unprecedented.” As for the Need for Speed cover girl for? “I can’t comment, but I’ll definitely mark down one enthusiastic vote for Josie Maran,” Munro told Eurogamer.
EA have released one screenshot of Need for Speed SHIFT which you can see in our gallery.
NEED FOR SPEED FRANCHISE RACES INTO NEW GENRES
Global Studio Teams Drive Quality and Innovation in Three New Games
January 30, 2009 â€“ Fifteen years; more than 40 countries; close to 100 million games sold. Need for Speedâ„¢ has helped to define automotive culture for millions of fans with its embrace of the car lifestyle and its cool rebellious attitude. Today, Electronic Arts Inc. (NASDAQ:ERTS) unveiled the details of what is in store for the franchise over the next 12 months, as the property expands to new platforms, new categories and new media.
Need for Speed is committed to providing unique and customized experiences for all types of racing fans by establishing three independent series; simulation, action and arcade racing. Each series will be developed by a highly-specialized team dedicated to delivering the ultimate racing experiences to car enthusiasts around the world â€“ whether they be interested in adrenaline action, arcade fun or authentic simulation.
â€œWe recognize racing videogame fans are very passionate and unique — they want customized gameplay experiences. Whether itâ€™s more of a realistic driving game with accurate car physics or over-the-top cop chases, we are making different games for different audiences,â€ said Keith Munro, vice president of marketing, Need for Speed. â€œEach game provides a deep, engaging and rich racing experience. Weâ€™re giving players the option to choose the best racing title that suits their style of gameplay.â€
Need for Speed SHIFT â€“ Autumn 2009
Shift into high gear! Designed to deliver a true driverâ€™s experience that reflects contemporary motorsports, Need for Speed SHIFT is built by racers for racers. Need for Speed SHIFT delivers an authentic and immersive driving experience developed by Slightly Mad Studios in collaboration with executive producer Michael Mann at Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. Need for Speed SHIFT replicates the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivalled sensation of the speed and feeling of racing a car on the extreme edge of control.
Soderlund is also part of a racing team that recently competed in the 4th edition of the TOYO TIRES 24H Dubai 2009, the first major race event of the year. His team ranked #5 in the high-profile race. Soderlund and the SHIFT development team are committed to bringing the on-the-track experience to players across the world.
Need for Speed SHIFT will be released on PLAYSTATIONÂ®3 computer entertainment system, Xbox 360Â® video game and entertainment system, PSPÂ® (PlayStationÂ® Portable) and PC in fall 2009.
Need for Speed NITRO (Working Title) â€“ Autumn 2009
Developed by EA Montreal, Need for Speed NITRO for Wiiâ„¢ and Nintendo DSâ„¢ will have players of all skill levels hooked from the moment they get into the action, while arcade racing fans will be exhilarated by the deep and challenging gameplay. EA Montreal has already established a strong track record of developing for these platforms and will bring their unique creativity and innovation to the Need for Speed franchise.
Gamers can build up their boost as they drift and drag behind their opponents and use it strategically to change the course of the race, but watch out for the cops! Offering a fresh and unique visual style, the game features a variety of licensed cars which can be fully customized to let the game reflect the playerâ€™s taste and personality. This evolutionary take on arcade racing, bringing back the best features found in Need for Speed games, comes exclusively to the Nintendo platforms this fall.
Need for Speed World Online â€“ Winter 2009 in North America, (Summer 2009 in Asia)
Co-developed by Black Box and EA Singapore, Need for Speed World Online takes the race into the largest open world in the history of Need for Speed – designed exclusively for the PC. Beginning in Asia, this Play 4 Free action racing game will give Need for Speed fans access to licensed cars, parts and multiple game modes. Players will prove their racing supremacy through the sophisticated online matchmaking features and fully customize their profile and their ride.
EA and Black Box will have more news about the Need for Speed franchise in the months ahead.
For more information on the Need for Speed franchise, please visit: www.needforspeed.com.