Ever since SOCOM: Confrontation was revealed it has been under tight wraps in every respect. Videos, screens, and specific information were and still are hard to come by as the game is still under development. For those who don’t know, SOCOM is Sony’s flagship shooter that single-handedly established the PS2 online. David Seymour, design director at Slant Six Games, today has finally let loose some juicy info about the game that any SOCOM fan will love to hear.
The first tidbit of info that is important to note is about the maps. The game was initially slated to ship with 5 maps, but since the game was delayed it will now include 7 maps. We already knew that Crossroads would be making its return from SOCOM 2, but Seymour has now revealed that 2 more “classic” maps will be included in that 7, bringing the total to 3. Which maps? Well he wouldn’t tell us all his secrets yet, now would he? All he could say was, “stay tuned.”
Another important feature that Seymour has mentioned is that the game will include moderators to help control potential cheaters or exploiters. The one pressing issue that has plagued the series to this day is the rampant abuse of the ranking system and cheating. This was partially due to the limitations of the PS2, but also due to a lack of community effort by the original series’ creator, Zipper Interactive. This generation we should see SOCOM finally deal with these pressing issues right from the start, essentially making them not an issue at all. Right? Let’s hope so.
Seymour also commented on the new engine being built from the ground up for the PS3. He stated, “Being able to run simulation tasks via the SPUs allows us to enhance details, such as bullet penetration, animating foliage, shadows, physics-driven shell casings, completely procedural climb detection and so on, while maintaining our performance.”
SOCOM: Confrontation appears to be shaping up nicely for its release this September. A closed and open beta will also be deployed as early as this month and throughout the summer. The community’s participation in this will only help strengthen an already great series. Also, expect to hear a lot more about this game come E3. To read the full interview with David Seymour, hit the link below.